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First time DMing 4E - Help with encounters
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<blockquote data-quote="tajhan" data-source="post: 5567733" data-attributes="member: 6676713"><p>I like the idea of having the dragon be a reoccurring villain. I was toying with the idea of having ghost pirates involved but they quickly got moved to the second part of the adventure where the party have to scavenge for parts.</p><p></p><p>Thinking about it perhaps an out and out dragon may not be the best idea, though the idea of a dragon controlling ocean trade because of the draconic prophecy is interesting. The problem I see is the players not taking it seriously or out right balking at being pitted against such a high level foe at the first level.</p><p></p><p>I'm toying with a faction Attempting to serupticiously Control travel to xen'drik by manipulating elementals. I was thinking of having the party on a wind galleon or airship and the attacking creature could tear the elemental bindings from the ship. I should check my books when I get a chance I seem to remember something about a questionable house lyrander member in stormreach who worships with one of the dark cults who would be perfect for that. Perhaps an alliance with the emerald claw to create a fleet of ghost ships...</p><p></p><p>So a dragon turtle or some kind of elemental might be better than a dragon which while it would be cool I can imagine the complaints already; we have t really used skill challenges yet, I think they heard them as being used to direct social I interactions and dismissed them as unnecessary minimisation of rp. But obviously the rules have far better implementations. I'm all for anything that encourages the pcs to do cool things.</p></blockquote><p></p>
[QUOTE="tajhan, post: 5567733, member: 6676713"] I like the idea of having the dragon be a reoccurring villain. I was toying with the idea of having ghost pirates involved but they quickly got moved to the second part of the adventure where the party have to scavenge for parts. Thinking about it perhaps an out and out dragon may not be the best idea, though the idea of a dragon controlling ocean trade because of the draconic prophecy is interesting. The problem I see is the players not taking it seriously or out right balking at being pitted against such a high level foe at the first level. I'm toying with a faction Attempting to serupticiously Control travel to xen'drik by manipulating elementals. I was thinking of having the party on a wind galleon or airship and the attacking creature could tear the elemental bindings from the ship. I should check my books when I get a chance I seem to remember something about a questionable house lyrander member in stormreach who worships with one of the dark cults who would be perfect for that. Perhaps an alliance with the emerald claw to create a fleet of ghost ships... So a dragon turtle or some kind of elemental might be better than a dragon which while it would be cool I can imagine the complaints already; we have t really used skill challenges yet, I think they heard them as being used to direct social I interactions and dismissed them as unnecessary minimisation of rp. But obviously the rules have far better implementations. I'm all for anything that encourages the pcs to do cool things. [/QUOTE]
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