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General Tabletop Discussion
*Dungeons & Dragons
First Time DMing 5E - What Should I Look Out For?
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<blockquote data-quote="Lokiare" data-source="post: 6246498" data-attributes="member: 83996"><p>Since the play test is over. I'd suggest you just go play 1E or 2E instead. Its much more balanced, tested, and overall a better game.</p><p></p><p>If you insist on playing the play test, realize that it will take a master DM that can make things up as they go, know when to allow auto-success, auto-failure, and when to make the players roll for something. There is little to no guidance except "how hard do you 'feel' this should be?" which is pretty much meaningless unless you are a very experienced DM. I'd suggest reading the skill and encounter creation articles over at <a href="http://www.angrydm.com" target="_blank">www.angrydm.com</a>. They will help any game regardless of how badly put together it is.</p><p></p><p>The monsters are push overs. You will have to adjust. For the most part you might just want to throw out their entire hit point totals and just track how many times they get hit and determine when you want them to fall. For instance kobolds will probably fall on the first hit no matter what, whereas an Ogre is probably going to take 10+ hits to drop.</p><p></p><p>Watch out for save or die and save or suck spells and monsters, they are riddled throughout 5E. Keep in mind its no fun for a player to die and have to create a new character because they rolled low on a dice. If you use these, give plenty of warning and give a way to avoid the save. Players will use these effects often so don't get attached to a creature. If the players can see it, its fair game to kill it with a single spell or hit.</p><p></p><p>Overall again, I'd just urge you to go play something else as 5E as it stands now is really rough and not even as well put together as the early editions of D&D...</p></blockquote><p></p>
[QUOTE="Lokiare, post: 6246498, member: 83996"] Since the play test is over. I'd suggest you just go play 1E or 2E instead. Its much more balanced, tested, and overall a better game. If you insist on playing the play test, realize that it will take a master DM that can make things up as they go, know when to allow auto-success, auto-failure, and when to make the players roll for something. There is little to no guidance except "how hard do you 'feel' this should be?" which is pretty much meaningless unless you are a very experienced DM. I'd suggest reading the skill and encounter creation articles over at [url]www.angrydm.com[/url]. They will help any game regardless of how badly put together it is. The monsters are push overs. You will have to adjust. For the most part you might just want to throw out their entire hit point totals and just track how many times they get hit and determine when you want them to fall. For instance kobolds will probably fall on the first hit no matter what, whereas an Ogre is probably going to take 10+ hits to drop. Watch out for save or die and save or suck spells and monsters, they are riddled throughout 5E. Keep in mind its no fun for a player to die and have to create a new character because they rolled low on a dice. If you use these, give plenty of warning and give a way to avoid the save. Players will use these effects often so don't get attached to a creature. If the players can see it, its fair game to kill it with a single spell or hit. Overall again, I'd just urge you to go play something else as 5E as it stands now is really rough and not even as well put together as the early editions of D&D... [/QUOTE]
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