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General Tabletop Discussion
*Dungeons & Dragons
First Time DMing 5E - What Should I Look Out For?
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<blockquote data-quote="Cybit" data-source="post: 6247769" data-attributes="member: 66111"><p>So, since Lokaire didn't actually play the game it seems - don't worry too much about those comments</p><p></p><p>1) Freeform - the game lends itself to much more freeform action than 3E or 4E. The idea of "move" "action" lends itself to a simple repeatable phrase when a player starts their turn</p><p></p><p>"Where do you want to go, and what do you want to do?"</p><p></p><p>2) Spells - all spellcasters are hybrids of prepared / spontaneous. They have spells known, and spells prepared, but they don't have to prepare how many times they want to cast each spell. At level 1, this is fairly simple, as they have two spells known, two spells prepared, and two open spell slots. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>3) low level combat is fast and furious - while it can be hard to hit (most level 1 characters have a +3 to +5 to hit, aiming at an AC of 14+), usually one shot drops a monster, while two shots will drop a player. </p><p></p><p>4) Tip I learned: I increased the proficiency bonuses by one across the board - having folks start at +2 instead of +1. Has helped immensely. Makes being proficient much more useful initially. </p><p></p><p>5) Level 1 rogues have hilarious skill checks if they roll well. Just a heads up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>6) Remember, no F/R/W - checks are by ability. Use this as an opportunity to let your players BS / roleplay their way into using a better attribute (for them) on a given skill check.</p></blockquote><p></p>
[QUOTE="Cybit, post: 6247769, member: 66111"] So, since Lokaire didn't actually play the game it seems - don't worry too much about those comments 1) Freeform - the game lends itself to much more freeform action than 3E or 4E. The idea of "move" "action" lends itself to a simple repeatable phrase when a player starts their turn "Where do you want to go, and what do you want to do?" 2) Spells - all spellcasters are hybrids of prepared / spontaneous. They have spells known, and spells prepared, but they don't have to prepare how many times they want to cast each spell. At level 1, this is fairly simple, as they have two spells known, two spells prepared, and two open spell slots. :D 3) low level combat is fast and furious - while it can be hard to hit (most level 1 characters have a +3 to +5 to hit, aiming at an AC of 14+), usually one shot drops a monster, while two shots will drop a player. 4) Tip I learned: I increased the proficiency bonuses by one across the board - having folks start at +2 instead of +1. Has helped immensely. Makes being proficient much more useful initially. 5) Level 1 rogues have hilarious skill checks if they roll well. Just a heads up. :D 6) Remember, no F/R/W - checks are by ability. Use this as an opportunity to let your players BS / roleplay their way into using a better attribute (for them) on a given skill check. [/QUOTE]
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