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*Dungeons & Dragons
First Time DMing 5E - What Should I Look Out For?
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<blockquote data-quote="Ichneumon" data-source="post: 6249585" data-attributes="member: 98772"><p>Monsters in most of the editions are reasonably easy to port across, with 4th Edition being the odd one out. One of the guys in my group was DMing an adventure with 1st edition creatures and doing OK. 3e creatures shouldn't pose too many problems, though there's a few things to be aware of.</p><p></p><p></p><ul> <li data-xf-list-type="ul">Only count armor and Dex (if applicable) to the creature's AC. You may wish to add a few points if it has a tough hide. Don't count the size modifier.</li> <li data-xf-list-type="ul">Calculate its to-hit bonus by adding the appropriate stat adjustment (Str or Dex) to the proficiency bonus for its level (number of Hit Dice). For example, in the 3.5e Monster Manual, the shadow mastiff has Str 17(+3) and 4hd (+2 prof), giving it +5 to hit when converted to 5e. AC and to-hits are generally lower in 5e than in 3e.</li> <li data-xf-list-type="ul">Use its ability scores for saving throws rather than Fort/Ref/Will. You may wish to add the proficiency bonus to one or two scores if it seems fitting. Also, rules for its special abilities such as "The save DC is Charisma-based" can be conveniently converted to saves against the given ability.</li> <li data-xf-list-type="ul">'Full Attacks', if significantly better than the normal attack, can be converted into recharge attacks.</li> <li data-xf-list-type="ul">Feats can be ignored, or converted to extra damage/skills/AC/hit points.</li> <li data-xf-list-type="ul">Skills can be adopted as-is without too much trouble. You could convert the bonuses to ability score mod + prof bonus if desired, but this is something to skip if short of time.</li> </ul></blockquote><p></p>
[QUOTE="Ichneumon, post: 6249585, member: 98772"] Monsters in most of the editions are reasonably easy to port across, with 4th Edition being the odd one out. One of the guys in my group was DMing an adventure with 1st edition creatures and doing OK. 3e creatures shouldn't pose too many problems, though there's a few things to be aware of. [LIST] [*]Only count armor and Dex (if applicable) to the creature's AC. You may wish to add a few points if it has a tough hide. Don't count the size modifier. [*]Calculate its to-hit bonus by adding the appropriate stat adjustment (Str or Dex) to the proficiency bonus for its level (number of Hit Dice). For example, in the 3.5e Monster Manual, the shadow mastiff has Str 17(+3) and 4hd (+2 prof), giving it +5 to hit when converted to 5e. AC and to-hits are generally lower in 5e than in 3e. [*]Use its ability scores for saving throws rather than Fort/Ref/Will. You may wish to add the proficiency bonus to one or two scores if it seems fitting. Also, rules for its special abilities such as "The save DC is Charisma-based" can be conveniently converted to saves against the given ability. [*]'Full Attacks', if significantly better than the normal attack, can be converted into recharge attacks. [*]Feats can be ignored, or converted to extra damage/skills/AC/hit points. [*]Skills can be adopted as-is without too much trouble. You could convert the bonuses to ability score mod + prof bonus if desired, but this is something to skip if short of time. [/LIST] [/QUOTE]
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