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<blockquote data-quote="Rackhir" data-source="post: 4515281" data-attributes="member: 149"><p>That MIGHT be true at low levels, but read this.</p><p></p><p><a href="http://www.enworld.org/forum/story-hour/58227-tales-wyre-09-23-08-update-2.html#post1029552" target="_blank">http://www.enworld.org/forum/story-hour/58227-tales-wyre-09-23-08-update-2.html#post1029552</a></p><p></p><p>If you can still say that after reading this, then the guys with straight jackets will be showing up at your door shortly. It's also one of the best Story Hours on ENworld ever.</p><p></p><p>Druids are widely considered to be if not quite broken, then seriously more powerful than almost any other class choice. Since with Wildshape they are nearly as good combatants as any of the the melee focused classes AND they get full spell casting progression.</p><p></p><p></p><p></p><p>Natural Spell is a no brainer of a feat since it lets you cast all your spells while wildshaped.</p><p></p><p>The weasel's con drain can be devastating, but don't forget if an animal's attacks can't get through a creatures DR then special attacks like the drain don't work.</p><p></p><p>IME, you are often better off going for multiple creatures off of a lower level list than a single creature off of the same level list. In general though, get to know your possible summons and make sure you have pre-made stats references for stuff you summon on a regular basis.</p><p></p><p>Augment Summons is a very good feat IF you are going to be summoning oriented, but does have the nearly useless "Spell Focus : Conjuration" as a pre-req and druids aren't blessed with any free feats, unlike wizards or fighters. Also keep in mind that Summon Nature's Ally (SNA) spells are a FULL ROUND ACTION. So the summons doesn't actually go off until just before your NEXT turn. Which is plenty of opportunity for the spell to get disrupted.</p><p></p><p><a href="http://srd.plush.org/unearthedSpecialist.html" target="_blank">SRD - Specialist Wizard Variants</a></p><p></p><p>Under the "Unearthed Arcana" section The SRD has an option for Conjuration focused wizards where they can give up a familiar in exchange for making Summon Monster spells 1 standard action, rather than a full round action. You might want to talk to your DM about something similar (perhaps giving up an animal companion).</p></blockquote><p></p>
[QUOTE="Rackhir, post: 4515281, member: 149"] That MIGHT be true at low levels, but read this. [url]http://www.enworld.org/forum/story-hour/58227-tales-wyre-09-23-08-update-2.html#post1029552[/url] If you can still say that after reading this, then the guys with straight jackets will be showing up at your door shortly. It's also one of the best Story Hours on ENworld ever. Druids are widely considered to be if not quite broken, then seriously more powerful than almost any other class choice. Since with Wildshape they are nearly as good combatants as any of the the melee focused classes AND they get full spell casting progression. Natural Spell is a no brainer of a feat since it lets you cast all your spells while wildshaped. The weasel's con drain can be devastating, but don't forget if an animal's attacks can't get through a creatures DR then special attacks like the drain don't work. IME, you are often better off going for multiple creatures off of a lower level list than a single creature off of the same level list. In general though, get to know your possible summons and make sure you have pre-made stats references for stuff you summon on a regular basis. Augment Summons is a very good feat IF you are going to be summoning oriented, but does have the nearly useless "Spell Focus : Conjuration" as a pre-req and druids aren't blessed with any free feats, unlike wizards or fighters. Also keep in mind that Summon Nature's Ally (SNA) spells are a FULL ROUND ACTION. So the summons doesn't actually go off until just before your NEXT turn. Which is plenty of opportunity for the spell to get disrupted. [url=http://srd.plush.org/unearthedSpecialist.html]SRD - Specialist Wizard Variants[/url] Under the "Unearthed Arcana" section The SRD has an option for Conjuration focused wizards where they can give up a familiar in exchange for making Summon Monster spells 1 standard action, rather than a full round action. You might want to talk to your DM about something similar (perhaps giving up an animal companion). [/QUOTE]
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