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First-time godslayers - PCs kill Torog
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<blockquote data-quote="JamesonCourage" data-source="post: 6275904" data-attributes="member: 6668292"><p>I've done this with a couple solos that I've homebrewed in my campaign.</p><p></p><p>The first one was from the first session. It was an orc necromancer / ice wizard, who had set up four ice mirrors that he could use to attack through, summon minions, or teleport to. The PCs destroyed one (since he kept using them), and I told them that he had gained an action point (a successful Arcana from the Wizard and Warpriest told them this, if I remember correctly). He could do this with every mirror, but no more than 1/round (it was an immediate reaction, I think). This caused the PCs to focus on the mirrors quickly, but the solo ended up with two extra action points.</p><p></p><p>The second solo was encountered recently, when the level 4 PCs faced off against a level 13 solo death knight. He destroyed the party, but at one point, the Warpriest used an action point, and I told them that he had gained one (I think it was via an Arcana and Religion). He wasn't limited to only 1/round, either, but it never came up. Of course, with that solo, some of his actions cost action points (like traveling between the Nine Hells and the natural world), so if he uses them all in combat, he can't escape.</p><p></p><p>At any rate, I do like the idea of action point recovery for solos. I like it a bit more than minor action attacks, honestly, unless the attack is tied to something that can be stopped halfway through the encounter (like the ice mirrors I mentioned). But that's just my preference so far with my admittedly small amount of experience (the PCs are barely level 6).</p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6275904, member: 6668292"] I've done this with a couple solos that I've homebrewed in my campaign. The first one was from the first session. It was an orc necromancer / ice wizard, who had set up four ice mirrors that he could use to attack through, summon minions, or teleport to. The PCs destroyed one (since he kept using them), and I told them that he had gained an action point (a successful Arcana from the Wizard and Warpriest told them this, if I remember correctly). He could do this with every mirror, but no more than 1/round (it was an immediate reaction, I think). This caused the PCs to focus on the mirrors quickly, but the solo ended up with two extra action points. The second solo was encountered recently, when the level 4 PCs faced off against a level 13 solo death knight. He destroyed the party, but at one point, the Warpriest used an action point, and I told them that he had gained one (I think it was via an Arcana and Religion). He wasn't limited to only 1/round, either, but it never came up. Of course, with that solo, some of his actions cost action points (like traveling between the Nine Hells and the natural world), so if he uses them all in combat, he can't escape. At any rate, I do like the idea of action point recovery for solos. I like it a bit more than minor action attacks, honestly, unless the attack is tied to something that can be stopped halfway through the encounter (like the ice mirrors I mentioned). But that's just my preference so far with my admittedly small amount of experience (the PCs are barely level 6). [/QUOTE]
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