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First-time godslayers - PCs kill Torog
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<blockquote data-quote="MortalPlague" data-source="post: 6276527" data-attributes="member: 62721"><p>Yes.</p><p></p><p>I wasn't as thrilled with the design of the Vecna fight as the other two, and the fight wasn't nearly as interesting or fun as the others.</p><p></p><p></p><p><strong>What Went Well:</strong></p><p></p><p>Vecna, Lord of Secrets had many secrets during the fight. I didn't write him on the initiative, and he had more than one action each round. <em>When</em> he acted was up to the DM, and he acted frequently and decisively. I also kept it a secret when he became bloodied, and when he passed below 0 hit points. To unravel the Lord of Secrets, one had to solve the Great Mysteries of Vecna.</p><p></p><p>As a result of these things, Vecna felt very different to fight than the others, and appropriately mysterious.</p><p></p><p>In addition, Vecna carried a great Book of Secrets. He could trap a PC in the book, and they became Forgotten. Everyone else had to make a saving throw to remember the existence of their missing comrade. The book could be destroyed to release the forgotten adventurers.</p><p></p><p></p><p><strong>What Went Wrong:</strong></p><p></p><p>Firstly, Vecna was met alone. This was a mistake. He had the capability to fight the party well enough, especially taking so many actions, but he felt much less intense than Lolth and her pantheon, or Ogremoch and his guardians. Combine that with the relative lack of visible progress in the fight, and things were less than exciting (not exactly dull, but not as riveting as I'd hoped).</p><p></p><p>The second problem was the book; I trapped the barbarian early, and nobody realized that the book was what had sprung the trap. I didn't clue in to the fact that it hadn't been apparent, so the barbarian's player was sitting for a couple rounds (a while in epic). I finally had to point out that the book could be attacked.</p><p></p><p>So yeah, it wasn't as good a fight as the others. The PCs still won, but the Lolth fight was still a closer battle.</p></blockquote><p></p>
[QUOTE="MortalPlague, post: 6276527, member: 62721"] Yes. I wasn't as thrilled with the design of the Vecna fight as the other two, and the fight wasn't nearly as interesting or fun as the others. [b]What Went Well:[/b] Vecna, Lord of Secrets had many secrets during the fight. I didn't write him on the initiative, and he had more than one action each round. [i]When[/i] he acted was up to the DM, and he acted frequently and decisively. I also kept it a secret when he became bloodied, and when he passed below 0 hit points. To unravel the Lord of Secrets, one had to solve the Great Mysteries of Vecna. As a result of these things, Vecna felt very different to fight than the others, and appropriately mysterious. In addition, Vecna carried a great Book of Secrets. He could trap a PC in the book, and they became Forgotten. Everyone else had to make a saving throw to remember the existence of their missing comrade. The book could be destroyed to release the forgotten adventurers. [b]What Went Wrong:[/b] Firstly, Vecna was met alone. This was a mistake. He had the capability to fight the party well enough, especially taking so many actions, but he felt much less intense than Lolth and her pantheon, or Ogremoch and his guardians. Combine that with the relative lack of visible progress in the fight, and things were less than exciting (not exactly dull, but not as riveting as I'd hoped). The second problem was the book; I trapped the barbarian early, and nobody realized that the book was what had sprung the trap. I didn't clue in to the fact that it hadn't been apparent, so the barbarian's player was sitting for a couple rounds (a while in epic). I finally had to point out that the book could be attacked. So yeah, it wasn't as good a fight as the others. The PCs still won, but the Lolth fight was still a closer battle. [/QUOTE]
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