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*Pathfinder & Starfinder
First-time LFR dungeon master seeks advice
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<blockquote data-quote="jimmifett" data-source="post: 5230416" data-attributes="member: 55006"><p>Yes, "Rule of Cool" is a must. Essentially, look for the "stunt" rules and adhoc as needed. If a player wants to do something really cool sounding and they RP it out well, let them. Throw in a +1 to +2 or -1 to -2 for creativity and difficulty of what they want to do. Think Wolverine Fastball Special with a halfling and a warforged. Just keep things like the jumping distance and jumping height rules handy. Make sure the players know that stunts like that are once per encounter or even once a day or longer. Don't want it to wear out the cool factor.</p><p> </p><p>Printer Ink gets expensive, fast, while wet erase pens lasts a long time. If you want to print, make generic encounter maps of different environments for non LFR games that can be re-used over and over. Also, you'd need to get your map laminated (all mine are), thats more money. Overwise, drinks, snacks, wear and tear start to destroy the paper.</p><p> </p><p>One chessex map is fine. Using the numbering system, I draw maps pretty fast, and there is usually someone else at the table good at drawing the maps if i need to refresh myself on the next encounter or take a break.</p><p> </p><p>Dungeon tiles are very nice too, but you want to use stick tak to keep them in place.</p><p> </p><p>Since it's available at my FLGS, i've been known to pick up Gaming Paper, but again, not for LFR use. It's a money and re-usability thing for me.</p><p> </p><p>Another thing to keep in mind is to know when to call a fight when pressed for time or the fight feels to have dragged on. If you are down to 1 monster left (or 2 minions) and he is 1/4 to 1/2 HP and bloodied, if he's still standing at his next turn, let him get the last hit and then declare that everyone else piled on him and won the fight. Exceptions are if you think he can survive another round and there is a chance he can actually get some good damage or do something cool, like push someone into a pit or off a cliff. Otherwise, let him have the last hit and vanish in a puff of fail.</p><p> </p><p>Btw, for cheap lamination, I go to Lakeshore Learning Store. Cheap enough, and you can get a teacher's discount card (claim homeschooling) for even cheaper.</p><p> </p><p>There is also a guy on the EN boads that does custom printing and lamination of maps. I hear he's pretty good and has good pricing. One of these day's i'll have to try him out.</p></blockquote><p></p>
[QUOTE="jimmifett, post: 5230416, member: 55006"] Yes, "Rule of Cool" is a must. Essentially, look for the "stunt" rules and adhoc as needed. If a player wants to do something really cool sounding and they RP it out well, let them. Throw in a +1 to +2 or -1 to -2 for creativity and difficulty of what they want to do. Think Wolverine Fastball Special with a halfling and a warforged. Just keep things like the jumping distance and jumping height rules handy. Make sure the players know that stunts like that are once per encounter or even once a day or longer. Don't want it to wear out the cool factor. Printer Ink gets expensive, fast, while wet erase pens lasts a long time. If you want to print, make generic encounter maps of different environments for non LFR games that can be re-used over and over. Also, you'd need to get your map laminated (all mine are), thats more money. Overwise, drinks, snacks, wear and tear start to destroy the paper. One chessex map is fine. Using the numbering system, I draw maps pretty fast, and there is usually someone else at the table good at drawing the maps if i need to refresh myself on the next encounter or take a break. Dungeon tiles are very nice too, but you want to use stick tak to keep them in place. Since it's available at my FLGS, i've been known to pick up Gaming Paper, but again, not for LFR use. It's a money and re-usability thing for me. Another thing to keep in mind is to know when to call a fight when pressed for time or the fight feels to have dragged on. If you are down to 1 monster left (or 2 minions) and he is 1/4 to 1/2 HP and bloodied, if he's still standing at his next turn, let him get the last hit and then declare that everyone else piled on him and won the fight. Exceptions are if you think he can survive another round and there is a chance he can actually get some good damage or do something cool, like push someone into a pit or off a cliff. Otherwise, let him have the last hit and vanish in a puff of fail. Btw, for cheap lamination, I go to Lakeshore Learning Store. Cheap enough, and you can get a teacher's discount card (claim homeschooling) for even cheaper. There is also a guy on the EN boads that does custom printing and lamination of maps. I hear he's pretty good and has good pricing. One of these day's i'll have to try him out. [/QUOTE]
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