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General Tabletop Discussion
*Dungeons & Dragons
First time Lost Mines of Phandelver DM'ing and player experience
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<blockquote data-quote="OB1" data-source="post: 7324719" data-attributes="member: 6796241"><p>[MENTION=6921414]Fellentos[/MENTION] - Hi there and welcome to the boards! Sounds like a fantastic first session. I'm sure your players will be a bit more cautious with their PCs in the next session. Here are a couple of recommendations.</p><p></p><p>1. You can always justify getting them imprisoned when dealing with sentient opponents! The goblins could have had instructions to interrogate anyone who came snooping around, as the Black Spider is paranoid about people interrupting his plans. If you feel it would be more interesting to have the players imprisoned rather than killed, do it! And if it's better to kill them off, do that! Just don't limit your choice before hand. </p><p></p><p>2. Given that the players believe their characters are dead, what could be interesting though would be to have them use new characters and then find one or more of their old characters in the next part of the adventure imprisoned by the bad guys. You could probably start them at level 3 and have them begin their investigation in Phandelver. If they rescue their former PCs, perhaps give them the choice to continue on with one or the other.</p><p></p><p>3. Try a session using Theatre of the Mind rather than a grid. 5e is built to be run this way and I've found it tends to lead to much easier flow between the three pillars while also encouraging more creativity from the players both in and out of combat.</p><p></p><p>4. Have them create their next set of characters. Might help them get more invested in their safety, and besides, it's one of the best parts of playing D&D!</p><p></p><p>Have fun and good luck! Interested to hear how the next session goes.</p></blockquote><p></p>
[QUOTE="OB1, post: 7324719, member: 6796241"] [MENTION=6921414]Fellentos[/MENTION] - Hi there and welcome to the boards! Sounds like a fantastic first session. I'm sure your players will be a bit more cautious with their PCs in the next session. Here are a couple of recommendations. 1. You can always justify getting them imprisoned when dealing with sentient opponents! The goblins could have had instructions to interrogate anyone who came snooping around, as the Black Spider is paranoid about people interrupting his plans. If you feel it would be more interesting to have the players imprisoned rather than killed, do it! And if it's better to kill them off, do that! Just don't limit your choice before hand. 2. Given that the players believe their characters are dead, what could be interesting though would be to have them use new characters and then find one or more of their old characters in the next part of the adventure imprisoned by the bad guys. You could probably start them at level 3 and have them begin their investigation in Phandelver. If they rescue their former PCs, perhaps give them the choice to continue on with one or the other. 3. Try a session using Theatre of the Mind rather than a grid. 5e is built to be run this way and I've found it tends to lead to much easier flow between the three pillars while also encouraging more creativity from the players both in and out of combat. 4. Have them create their next set of characters. Might help them get more invested in their safety, and besides, it's one of the best parts of playing D&D! Have fun and good luck! Interested to hear how the next session goes. [/QUOTE]
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