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General Tabletop Discussion
*Dungeons & Dragons
First time playing D&D and I'm the DM. Anyone feeling helpful?
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<blockquote data-quote="AntiStateQuixote" data-source="post: 7097668" data-attributes="member: 30770"><p>Don't play with that guy again ... ever.</p><p></p><p></p><p>Start at 1st level for your first game. If you're worried about PC death give the PCs hp equal to 2nd or 3rd level characters.</p><p></p><p></p><p>Don't script the game. Don't assume success or failure for any particular action (including that of your NPCs and monsters). Let the players have agency ... if they manage to save the captain from the snake, don't deny them that victory. If the captain has to die, then narrate the events that happen. Don't roll dice if the dice don't matter. I'd still lean FAR away from telling the players what happens. It's a cooperative story game. The players should have as much (more!) impact on the outcome of the story as the DM has.</p><p></p><p>I recommend setting up situations and characters and deciding "X" would happen if the PCs weren't here. I know the motivations of my NPCs and monsters and can figure out how they will react to the PCs' presence and actions.</p><p></p><p></p><p>I'd argue you're not prepared for that possibility because your next sentence is</p><p></p><p></p><p>You assume they will go the village. Why would they do that if they killed all of the tribal warriors?</p><p></p><p>I'm not trying to break your balls, just trying to help you head of some mistakes I've seen many times by new DMs, including me!</p><p></p><p>If you want to start DMing with a fresh crew of players and it's your first go at it, I really suggest you check out the D&D Beginner's Box and give <u>Lost Mines of Phandelver</u> a try. It's a solid adventure with some good guidance for new DMs.</p></blockquote><p></p>
[QUOTE="AntiStateQuixote, post: 7097668, member: 30770"] Don't play with that guy again ... ever. Start at 1st level for your first game. If you're worried about PC death give the PCs hp equal to 2nd or 3rd level characters. Don't script the game. Don't assume success or failure for any particular action (including that of your NPCs and monsters). Let the players have agency ... if they manage to save the captain from the snake, don't deny them that victory. If the captain has to die, then narrate the events that happen. Don't roll dice if the dice don't matter. I'd still lean FAR away from telling the players what happens. It's a cooperative story game. The players should have as much (more!) impact on the outcome of the story as the DM has. I recommend setting up situations and characters and deciding "X" would happen if the PCs weren't here. I know the motivations of my NPCs and monsters and can figure out how they will react to the PCs' presence and actions. I'd argue you're not prepared for that possibility because your next sentence is You assume they will go the village. Why would they do that if they killed all of the tribal warriors? I'm not trying to break your balls, just trying to help you head of some mistakes I've seen many times by new DMs, including me! If you want to start DMing with a fresh crew of players and it's your first go at it, I really suggest you check out the D&D Beginner's Box and give [U]Lost Mines of Phandelver[/U] a try. It's a solid adventure with some good guidance for new DMs. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
First time playing D&D and I'm the DM. Anyone feeling helpful?
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