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First time playing D&D and I'm the DM. Anyone feeling helpful?
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<blockquote data-quote="aco175" data-source="post: 7097733" data-attributes="member: 27385"><p>Overall I like the plot of the game you laid out. Starting at 4th level means that characters have more things they can do in terms of power and spells. This may take more time looking at books. I also must say that most people would just take the basic boxed set Lost Mine of Phandelvar and play that as their first game. Most will recommend it, but I like your jumping in to play and welcome to the message boards as well.</p><p></p><p>Having 2 combats and some roleplaying is good for 3 hours since some time is wasted with other things like jokes, introduction, and reference in the books. You could add a pair of low level snake people to the encounter where the captain dies. Maybe have him away from the PCs early in the morning, he could have went to the shore to see if anything was washed in by the tide from his ship. The 2 yuan-ti poison him and sounds of battle ring out, you could have the captain kill a 3rd yuan-ti. As the PCs come over the bluff they can see the captain die in all his movie glory. This may make the PCs want to explore the yuan-ti angle more when presented later. Also, with one encounter per day you may get the players to use their best firepower, so the fight could be fast and seem easy. This changes once you have a few encounters and start adding rests in the day. </p><p></p><p>The magic tattoo could be something easy like re-rolling an attack or saving throw once per rest.</p></blockquote><p></p>
[QUOTE="aco175, post: 7097733, member: 27385"] Overall I like the plot of the game you laid out. Starting at 4th level means that characters have more things they can do in terms of power and spells. This may take more time looking at books. I also must say that most people would just take the basic boxed set Lost Mine of Phandelvar and play that as their first game. Most will recommend it, but I like your jumping in to play and welcome to the message boards as well. Having 2 combats and some roleplaying is good for 3 hours since some time is wasted with other things like jokes, introduction, and reference in the books. You could add a pair of low level snake people to the encounter where the captain dies. Maybe have him away from the PCs early in the morning, he could have went to the shore to see if anything was washed in by the tide from his ship. The 2 yuan-ti poison him and sounds of battle ring out, you could have the captain kill a 3rd yuan-ti. As the PCs come over the bluff they can see the captain die in all his movie glory. This may make the PCs want to explore the yuan-ti angle more when presented later. Also, with one encounter per day you may get the players to use their best firepower, so the fight could be fast and seem easy. This changes once you have a few encounters and start adding rests in the day. The magic tattoo could be something easy like re-rolling an attack or saving throw once per rest. [/QUOTE]
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Community
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First time playing D&D and I'm the DM. Anyone feeling helpful?
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