Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
First time playing D&D and I'm the DM. Anyone feeling helpful?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="transtemporal" data-source="post: 7103559" data-attributes="member: 6777693"><p>As a DM, try to think logically what has happened before. Why would they be strangers? Ships of this era weren't that big and if they were on the same ship, they will have at least seen each other across the deck. For this set up, I personally would tell the players they are on a passenger/merchant/navy/pirate ship headed to <insert destination here> and let them decide on their purpose for being on the ship and if and how they know each other. </p><p></p><p>When you open on the beach scene, what do they remember of the storm or battle that sunk the ship? How did they survive the sinking of the ship? There's the potential for some foreshadowing here if you want to imply they weren't bought here by mistake. You could even give each player a note of something they remember and let them share with the group, or not. Like "You saw the captain strangling a member of the crew as the ship was going down" or "Amongst the roaring of the waves over the bow you could hear someone laughing". Or whatever atmosphere you want to set for your campaign.</p><p></p><p></p><p></p><p>Unless the captain has some information the PCs can uncover through discussion or interrogation, like his reason for being near the island is nefarious and there's a mystery to uncover, I would take this encounter out. Otherwise it serves no purpose. Consider leaving the captain alive if you want to introduce a "wild" element for later tension. You know, the old "greedy captain discovers the warriors teeth are made of of diamond or whatever and goes graverobbing, placing the PCs in jeopardy".</p><p></p><p></p><p></p><p>Why does the chief think they've been chosen specifically? Or does he say this to every group of survivors that wash up? </p><p></p><p>If you want to give this some verisimilitude, <a href="https://en.wikipedia.org/wiki/Family_tree_of_the_M%C4%81ori_gods" target="_blank">link to the maori pantheon</a>. </p><p></p><p></p><p></p><p>I'd make it tough, but temporary. Like advantage on any d20 roll once per long rest.</p><p></p><p></p><p></p><p>I'd just get to the action but if you want to have a few more easy encounters to get them into the swing of how combat works, go for it.</p><p></p><p></p><p></p><p>I would replace the single poisonous snake with a yuan-ti raiding party (the yuan-ti humanoids I forget the name) and a mini-boss abomination. Make it pretty epic. First big fight! Make sure the PCs are the driving force in scaring them off and make sure the PCs know that the yuan-ti know it was them. Also their victory is only partially successful - the yuan-ti are driven off but make off with a few more people. You need to establish whats at stake. You also need to establish why the yuan-ti are making off with people. Maybe they have a sinister purpose. </p><p></p><p></p><p></p><p>Standard gear, they'll be fine. If you really want to, maybe the Tongu crone brews potions of healing.</p><p></p><p></p><p></p><p>No, thats fine. If you make their first big fight memorable, they should still be coming down off the victory high. Maybe put some loots in to sweeten the victory.</p></blockquote><p></p>
[QUOTE="transtemporal, post: 7103559, member: 6777693"] As a DM, try to think logically what has happened before. Why would they be strangers? Ships of this era weren't that big and if they were on the same ship, they will have at least seen each other across the deck. For this set up, I personally would tell the players they are on a passenger/merchant/navy/pirate ship headed to <insert destination here> and let them decide on their purpose for being on the ship and if and how they know each other. When you open on the beach scene, what do they remember of the storm or battle that sunk the ship? How did they survive the sinking of the ship? There's the potential for some foreshadowing here if you want to imply they weren't bought here by mistake. You could even give each player a note of something they remember and let them share with the group, or not. Like "You saw the captain strangling a member of the crew as the ship was going down" or "Amongst the roaring of the waves over the bow you could hear someone laughing". Or whatever atmosphere you want to set for your campaign. Unless the captain has some information the PCs can uncover through discussion or interrogation, like his reason for being near the island is nefarious and there's a mystery to uncover, I would take this encounter out. Otherwise it serves no purpose. Consider leaving the captain alive if you want to introduce a "wild" element for later tension. You know, the old "greedy captain discovers the warriors teeth are made of of diamond or whatever and goes graverobbing, placing the PCs in jeopardy". Why does the chief think they've been chosen specifically? Or does he say this to every group of survivors that wash up? If you want to give this some verisimilitude, [URL="https://en.wikipedia.org/wiki/Family_tree_of_the_M%C4%81ori_gods"]link to the maori pantheon[/URL]. I'd make it tough, but temporary. Like advantage on any d20 roll once per long rest. I'd just get to the action but if you want to have a few more easy encounters to get them into the swing of how combat works, go for it. I would replace the single poisonous snake with a yuan-ti raiding party (the yuan-ti humanoids I forget the name) and a mini-boss abomination. Make it pretty epic. First big fight! Make sure the PCs are the driving force in scaring them off and make sure the PCs know that the yuan-ti know it was them. Also their victory is only partially successful - the yuan-ti are driven off but make off with a few more people. You need to establish whats at stake. You also need to establish why the yuan-ti are making off with people. Maybe they have a sinister purpose. Standard gear, they'll be fine. If you really want to, maybe the Tongu crone brews potions of healing. No, thats fine. If you make their first big fight memorable, they should still be coming down off the victory high. Maybe put some loots in to sweeten the victory. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
First time playing D&D and I'm the DM. Anyone feeling helpful?
Top