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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
First time running 4e - KotS - no real spoilers
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<blockquote data-quote="That One Guy" data-source="post: 4244969" data-attributes="member: 64672"><p>Good writeup. Excellent tone.</p><p></p><p>I think there are a lot of good power cards somewhere in the fan section. I think if you post a thread in the main area (or more people see this thread) they'll help you out. I'm glad things went well.</p><p></p><p>Soap, totally gonna' call squares 'strides'. I prefer to have a thing I can call them in and out of game, and strides as a unit of measuring works for me. I think if you describe things in that way it may help on the gridless? I think gridless is entirely possible, but one of my PCs has a grid and an army of figs, so why not?</p><p></p><p>Basic swing and miss idea I've been kicking around my noggin. Are you familiar with the maximum infinite potential damage rule (I think it's called something like that). Well, the theory goes that on the highest roll of a damage D, one adds it to another damage D roll. If it's max, then things get uber-crazy.</p><p></p><p>(So on a D4, if they roll a 4, the player then rerolls the D4. If they get a 2, they then deal 4+2=6 damage. If they had gotten another 4, and then a 3, the total would be 4+4+3=11 damage)</p><p></p><p>You could put a rule like that in for basic attacks. I like saying that attacks like that 'combo', but I like street fighter. Anyway, that would give basic attacks some use (although I'd suggest not having OAs and similar things take advantage of combos) and damage output.</p><p></p><p>I'm glad things were fun for you. I'm wondering what the anti-4e player's beefs are. I've noticed in 3.x that if a player just 'isn't into it' that player can ruin the whole session... so I'm glad it was fun anyway.</p></blockquote><p></p>
[QUOTE="That One Guy, post: 4244969, member: 64672"] Good writeup. Excellent tone. I think there are a lot of good power cards somewhere in the fan section. I think if you post a thread in the main area (or more people see this thread) they'll help you out. I'm glad things went well. Soap, totally gonna' call squares 'strides'. I prefer to have a thing I can call them in and out of game, and strides as a unit of measuring works for me. I think if you describe things in that way it may help on the gridless? I think gridless is entirely possible, but one of my PCs has a grid and an army of figs, so why not? Basic swing and miss idea I've been kicking around my noggin. Are you familiar with the maximum infinite potential damage rule (I think it's called something like that). Well, the theory goes that on the highest roll of a damage D, one adds it to another damage D roll. If it's max, then things get uber-crazy. (So on a D4, if they roll a 4, the player then rerolls the D4. If they get a 2, they then deal 4+2=6 damage. If they had gotten another 4, and then a 3, the total would be 4+4+3=11 damage) You could put a rule like that in for basic attacks. I like saying that attacks like that 'combo', but I like street fighter. Anyway, that would give basic attacks some use (although I'd suggest not having OAs and similar things take advantage of combos) and damage output. I'm glad things were fun for you. I'm wondering what the anti-4e player's beefs are. I've noticed in 3.x that if a player just 'isn't into it' that player can ruin the whole session... so I'm glad it was fun anyway. [/QUOTE]
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