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First time running a high-powered campaign...
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<blockquote data-quote="Kularian" data-source="post: 3208667" data-attributes="member: 25810"><p>I had kind of roughly sculpted that idea, but since I got an opinion on it, I'll definitely use it. I've got plans thus far for a few minor skirmishes, and then a larger CR 2-3 creature (that I think they'll be able to handle) that's wreaking havoc in the front lines. They'll be sent out to stop it, so hopefully they'll get a mix of both.</p><p></p><p>That makes sense, though the idea of Gestalt still scares me a little, <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> But one of the characters plans on playing a Fighter/Knight, so if all the combinations are like that, I'm not too worried, hehe. Then again, I've got two who are quite proficient at building characters, so I'll be sure to keep an eye on them...</p><p></p><p></p><p></p><p>Well, we've had some high-level stuff, but nothing pushing 12th. Normal starting levels are 1-3 for us, so they'll be used to this, too. At least I think so. But yeah, this will probably go epic, if everything goes as planned.</p><p></p><p>For the war campaign, they won't be involved in any mass-combat, per se. Like, if there is a massive combat going on, I'll just center on the PC's portion of it, and add in creatures every other round or so until they're pushed back/win out against the onslaught. But yeah, they'll be doing the specialized missions too. That is, if their commander trusts them, forcing them to do what they need to do.</p><p></p><p></p><p></p><p>Weapons of Legacy...I actually think I have that lying around somewhere. I'll give it a read. Thanks!</p><p></p><p>1. Mystical enemies? That makes sense, as the "rare and powerful" enemies are normally reserved for higher-campaigns...I like that idea.</p><p></p><p>2. They probably will eventually have some form of army control. At first, despite their origins, they'll be treated like a regular soldier, although maybe a bit better. Once they reach a higher level, depending on their actions, (5th or so,) then they can get some control if they want it, or perhaps be promoted to some elite squad, depending on their preference.</p><p></p><p>3. Good point. I hadn't planned on using the Gods much more than necessary, but I didn't really have a reason for it. That makes a lot of sense, and I'll probably cut down more than I had planned, hehe. And yeah, once they start making names for themselves, they'll definitely be targets.</p></blockquote><p></p>
[QUOTE="Kularian, post: 3208667, member: 25810"] I had kind of roughly sculpted that idea, but since I got an opinion on it, I'll definitely use it. I've got plans thus far for a few minor skirmishes, and then a larger CR 2-3 creature (that I think they'll be able to handle) that's wreaking havoc in the front lines. They'll be sent out to stop it, so hopefully they'll get a mix of both. That makes sense, though the idea of Gestalt still scares me a little, :lol: But one of the characters plans on playing a Fighter/Knight, so if all the combinations are like that, I'm not too worried, hehe. Then again, I've got two who are quite proficient at building characters, so I'll be sure to keep an eye on them... Well, we've had some high-level stuff, but nothing pushing 12th. Normal starting levels are 1-3 for us, so they'll be used to this, too. At least I think so. But yeah, this will probably go epic, if everything goes as planned. For the war campaign, they won't be involved in any mass-combat, per se. Like, if there is a massive combat going on, I'll just center on the PC's portion of it, and add in creatures every other round or so until they're pushed back/win out against the onslaught. But yeah, they'll be doing the specialized missions too. That is, if their commander trusts them, forcing them to do what they need to do. Weapons of Legacy...I actually think I have that lying around somewhere. I'll give it a read. Thanks! 1. Mystical enemies? That makes sense, as the "rare and powerful" enemies are normally reserved for higher-campaigns...I like that idea. 2. They probably will eventually have some form of army control. At first, despite their origins, they'll be treated like a regular soldier, although maybe a bit better. Once they reach a higher level, depending on their actions, (5th or so,) then they can get some control if they want it, or perhaps be promoted to some elite squad, depending on their preference. 3. Good point. I hadn't planned on using the Gods much more than necessary, but I didn't really have a reason for it. That makes a lot of sense, and I'll probably cut down more than I had planned, hehe. And yeah, once they start making names for themselves, they'll definitely be targets. [/QUOTE]
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