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First time running of Zeitgeist
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<blockquote data-quote="gideonpepys" data-source="post: 6139347" data-attributes="member: 79141"><p>I would say they are about as sandboxy as an investigative campaign can be. Certainly, judging by alot of journals, some groups take a <em>very</em> unorthodox approach. I would say the second adventure is the most flexible. As several months pass between each installment (both in the adventure and in real-time) I supplement the campaign with extended buffer adventures, and have allowed my players to develop extensive side-plots and interests for their characters.</p><p></p><p></p><p></p><p>IMHO the campaign works exceptionally well in 4e and for an inexperienced DM 4e is by far the best choice. The AP utilizes 4e mechanics very well, with every single encounter being a fabulous set-piece. (To the point where I often wish I could run them again having had a practice, as I often forget certain tactics or key elements in all the excitement.)</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 6139347, member: 79141"] I would say they are about as sandboxy as an investigative campaign can be. Certainly, judging by alot of journals, some groups take a [I]very[/I] unorthodox approach. I would say the second adventure is the most flexible. As several months pass between each installment (both in the adventure and in real-time) I supplement the campaign with extended buffer adventures, and have allowed my players to develop extensive side-plots and interests for their characters. IMHO the campaign works exceptionally well in 4e and for an inexperienced DM 4e is by far the best choice. The AP utilizes 4e mechanics very well, with every single encounter being a fabulous set-piece. (To the point where I often wish I could run them again having had a practice, as I often forget certain tactics or key elements in all the excitement.) [/QUOTE]
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