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First time running of Zeitgeist
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<blockquote data-quote="Nilbog" data-source="post: 6140213" data-attributes="member: 98183"><p>Again thanks for all the replies, this path sounds better and better the more I read about it!! </p><p>I'm glad that it plays to 4e as well as I really enjoy this system.</p><p></p><p>Another question (sorry!) It seems there are several areas of downtime within the path, is that correct? I ask because I have a player, who's real enjoyment comes from encountering (and usually fighting!) exotic monsters, now I was thinking of having the group act as sort of a monster hunting group and being sent out to deal with threats to the developing nation, do you think this could fit in with the tone/setting of this? </p><p></p><p>Again sorry if stuff like this is covered in later supplements, I'm only able to read the introductory stuff at the moment (I really need to upgrade my subscription!)</p></blockquote><p></p>
[QUOTE="Nilbog, post: 6140213, member: 98183"] Again thanks for all the replies, this path sounds better and better the more I read about it!! I'm glad that it plays to 4e as well as I really enjoy this system. Another question (sorry!) It seems there are several areas of downtime within the path, is that correct? I ask because I have a player, who's real enjoyment comes from encountering (and usually fighting!) exotic monsters, now I was thinking of having the group act as sort of a monster hunting group and being sent out to deal with threats to the developing nation, do you think this could fit in with the tone/setting of this? Again sorry if stuff like this is covered in later supplements, I'm only able to read the introductory stuff at the moment (I really need to upgrade my subscription!) [/QUOTE]
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