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First Time Warmage, looking for ideas
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<blockquote data-quote="JiffyPopTart" data-source="post: 2919959" data-attributes="member: 4881"><p>Quite right...if you want to melee. If you want to be a bowman/warmage they work awesomely together.</p><p></p><p>Here is my current character, Jek Peppin</p><p></p><p>Human Ftr2/Warmage4</p><p></p><p>Feats:</p><p>Point Blank Shot</p><p>Rapid Shot</p><p>Precise Shot</p><p>Weapon Proficiency (Greatbow)</p><p>Weapon Focus (Greatbow)</p><p>Practiced Spellcaster (Warmage)</p><p></p><p>+1 Mighty Greatbow (+2 STR)</p><p></p><p>Combine your ability to cast Accuracy and True Strike and you are one decent archer. Mix in the occasional Burning Hands (5d4) or Chill Touch (5d6) if people get too close.</p><p></p><p>When he doesn't need to spell things up he can trot up close to the melee (he wears armor and has decent hit points so he isn't worried about being blindsided) and fire two arrows each round at +7/+7 D10+4 damage.</p><p></p><p>Im going to mix in Arcane Archer (if I can convince the GM to let my non-elf get it) and start to snipe from a distance with my spells attached to the arrows.</p><p></p><p>I am not great at H2H, but as soon as I gain the ability to wear heavy armor I can tank up and not worry about being CLOSE to the action.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 2919959, member: 4881"] Quite right...if you want to melee. If you want to be a bowman/warmage they work awesomely together. Here is my current character, Jek Peppin Human Ftr2/Warmage4 Feats: Point Blank Shot Rapid Shot Precise Shot Weapon Proficiency (Greatbow) Weapon Focus (Greatbow) Practiced Spellcaster (Warmage) +1 Mighty Greatbow (+2 STR) Combine your ability to cast Accuracy and True Strike and you are one decent archer. Mix in the occasional Burning Hands (5d4) or Chill Touch (5d6) if people get too close. When he doesn't need to spell things up he can trot up close to the melee (he wears armor and has decent hit points so he isn't worried about being blindsided) and fire two arrows each round at +7/+7 D10+4 damage. Im going to mix in Arcane Archer (if I can convince the GM to let my non-elf get it) and start to snipe from a distance with my spells attached to the arrows. I am not great at H2H, but as soon as I gain the ability to wear heavy armor I can tank up and not worry about being CLOSE to the action. [/QUOTE]
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