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<blockquote data-quote="Pergentile" data-source="post: 5517393" data-attributes="member: 6671368"><p>I didn't say you shouldn't allow Crafting, and I also don't see why you shouldn't allow it.</p><p></p><p>I am being serious, but how do you connect that with me thinking Crafting has no place in D&D?</p><p></p><p>Yes I do like roleplaying... what does that have anything to do with anything I've said?</p><p></p><p>You say you are trying to remain open-minded, but your post seems presumptuous, ignorant and defensive.</p><p></p><p>A player crafting an item takes a lot of time, time that, if they spent simply questing/getting treasure, would generally be way more beneficial. The costs a Player saves by crafting their own items is greatly outweighed by the loss of time. If you are the kind of DM/Player that likes in depth roleplaying, then what are the other players doing while this crafting is being done?</p><p></p><p>When a Player is spending a month crafting an item, and gets it cheaper then it costs to buy, the rest of the party shouldn't simply have to wait that time out without doing anything that benefits themselves.</p><p>Some groups are fine with "He crafts this item for a month, in that time, nothing happens, and you all find some way to pay for food/etc.", but not all are, especially if any of the players starts out a bit older and doesn't want to become Old before getting to fight some Trolls.</p><p></p><p>You seem to seriously be underestimating the value of in-game time. Not only will a Player Crafting something in the middle of a storyline screw everything up, but even if done outside of a storyline, players can only grow so old before feeling mechanical effects like penalties on their ability scores.</p><p></p><p>If you don't like Craft, then simply tell your Players not to do it, don't bastardize the system and hope for people to say "Hey that's a great idea!", because, as far as I can tell, its not, and seems to be done in a way that hurts both Role-playing as well as the Mechanical aspects of Craft.</p><p></p><p>Also, welcome to En-World.</p></blockquote><p></p>
[QUOTE="Pergentile, post: 5517393, member: 6671368"] I didn't say you shouldn't allow Crafting, and I also don't see why you shouldn't allow it. I am being serious, but how do you connect that with me thinking Crafting has no place in D&D? Yes I do like roleplaying... what does that have anything to do with anything I've said? You say you are trying to remain open-minded, but your post seems presumptuous, ignorant and defensive. A player crafting an item takes a lot of time, time that, if they spent simply questing/getting treasure, would generally be way more beneficial. The costs a Player saves by crafting their own items is greatly outweighed by the loss of time. If you are the kind of DM/Player that likes in depth roleplaying, then what are the other players doing while this crafting is being done? When a Player is spending a month crafting an item, and gets it cheaper then it costs to buy, the rest of the party shouldn't simply have to wait that time out without doing anything that benefits themselves. Some groups are fine with "He crafts this item for a month, in that time, nothing happens, and you all find some way to pay for food/etc.", but not all are, especially if any of the players starts out a bit older and doesn't want to become Old before getting to fight some Trolls. You seem to seriously be underestimating the value of in-game time. Not only will a Player Crafting something in the middle of a storyline screw everything up, but even if done outside of a storyline, players can only grow so old before feeling mechanical effects like penalties on their ability scores. If you don't like Craft, then simply tell your Players not to do it, don't bastardize the system and hope for people to say "Hey that's a great idea!", because, as far as I can tell, its not, and seems to be done in a way that hurts both Role-playing as well as the Mechanical aspects of Craft. Also, welcome to En-World. [/QUOTE]
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