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<blockquote data-quote="heromedel" data-source="post: 5517537" data-attributes="member: 99868"><p>I understand my post was essentially defensive I was hoping to not come of as presumptuous so I apologize. However my group likes crafting and each player in my group enjoys doing things in town, this mechanic is simply a way to quicken the Real life time dealing with crafting and allowing the players too choose to craft things quickly and then be done. </p><p></p><p>I do feel that you are forcing me to defend myself in simply asking for an opinion and don't expect people too like, in fact thank you for giving me your opinion, I like the part where you mention bastardizing it, I can see that in ways that is what I have done however it is a house rule in the process of being thought over.</p><p></p><p>I truly am not hoping to start or have a flame war but I feel that your originally post may as well have said, Screw crafting you should use the rules too quickly gain wealth instead. </p><p></p><p>Dang I guess this is more becoming an argument in some ways about weather crafting should even be done when instead you could min/max and power play.</p><p></p><p>I understand that some people and groups don't like certain ways of playing but others do. Hmm I don't know how to put this, I guess I just like looking and variant rules and ideas when certain things feel bogged down like rolling a craft check weekly. I'm not the first person to come up with a diffrent crafting rule.</p><p></p><p>Look Pergentile typing words is not the best for communicating so let me just say In my mind I am trying to be logical and friendly. Thank you for input I will try to make sure my players don't bored when my wizard crafts and also I might try turning a cow into stone and selling as a master piece carving, lol Actually I am going to try and come up with away to balance or be careful about that kind of thing. My group hadn't even thought of using spells to make money usually as we typical craft or profession in town then use spells too kill and loot, lol.</p></blockquote><p></p>
[QUOTE="heromedel, post: 5517537, member: 99868"] I understand my post was essentially defensive I was hoping to not come of as presumptuous so I apologize. However my group likes crafting and each player in my group enjoys doing things in town, this mechanic is simply a way to quicken the Real life time dealing with crafting and allowing the players too choose to craft things quickly and then be done. I do feel that you are forcing me to defend myself in simply asking for an opinion and don't expect people too like, in fact thank you for giving me your opinion, I like the part where you mention bastardizing it, I can see that in ways that is what I have done however it is a house rule in the process of being thought over. I truly am not hoping to start or have a flame war but I feel that your originally post may as well have said, Screw crafting you should use the rules too quickly gain wealth instead. Dang I guess this is more becoming an argument in some ways about weather crafting should even be done when instead you could min/max and power play. I understand that some people and groups don't like certain ways of playing but others do. Hmm I don't know how to put this, I guess I just like looking and variant rules and ideas when certain things feel bogged down like rolling a craft check weekly. I'm not the first person to come up with a diffrent crafting rule. Look Pergentile typing words is not the best for communicating so let me just say In my mind I am trying to be logical and friendly. Thank you for input I will try to make sure my players don't bored when my wizard crafts and also I might try turning a cow into stone and selling as a master piece carving, lol Actually I am going to try and come up with away to balance or be careful about that kind of thing. My group hadn't even thought of using spells to make money usually as we typical craft or profession in town then use spells too kill and loot, lol. [/QUOTE]
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