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General Tabletop Discussion
*Dungeons & Dragons
First TPK Players got frustrated
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<blockquote data-quote="Bladecoder" data-source="post: 7162716" data-attributes="member: 6861737"><p>Hi! So my players and I had a game last night and as the title says there was a TPK. This happened because the players went into a major battle with a flawed strategy that was not going to (and did not) work and they left major sections of the dungeon filled with enemies.</p><p></p><p>So here is the story, they essentially went into this dungeon to save their friend from being used in this draconic ritual. So they go through the dungeon skipping some rooms along the way (mostly be accident, but a few on purpose) that we full of kobolds. Once they made it to the final room they looked in through the key hole and formed a plan. This plan did not work. Once they decided to run they found out that they couldn't as the Kobolds who they had left alive barricaded the door. This is when they all died.</p><p></p><p>So my players first said that they felt that I was being unfair. So I told them that they were not necessarily dead but just unconsious and captured by the kobolds, as I felt bad for making the combat very difficult. This gave them the idea that I had planned this all along as a plot twist (eventhough I didn't) which made them annoyed.</p><p></p><p>Overall this has made me regret letting them keep their characters alive. What do you think, was I being to harsh in combat? Should I have let them keep their characthers?</p><p></p><p>Thanks in advance! Leave comments below.</p></blockquote><p></p>
[QUOTE="Bladecoder, post: 7162716, member: 6861737"] Hi! So my players and I had a game last night and as the title says there was a TPK. This happened because the players went into a major battle with a flawed strategy that was not going to (and did not) work and they left major sections of the dungeon filled with enemies. So here is the story, they essentially went into this dungeon to save their friend from being used in this draconic ritual. So they go through the dungeon skipping some rooms along the way (mostly be accident, but a few on purpose) that we full of kobolds. Once they made it to the final room they looked in through the key hole and formed a plan. This plan did not work. Once they decided to run they found out that they couldn't as the Kobolds who they had left alive barricaded the door. This is when they all died. So my players first said that they felt that I was being unfair. So I told them that they were not necessarily dead but just unconsious and captured by the kobolds, as I felt bad for making the combat very difficult. This gave them the idea that I had planned this all along as a plot twist (eventhough I didn't) which made them annoyed. Overall this has made me regret letting them keep their characters alive. What do you think, was I being to harsh in combat? Should I have let them keep their characthers? Thanks in advance! Leave comments below. [/QUOTE]
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Community
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First TPK Players got frustrated
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