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General Tabletop Discussion
*Dungeons & Dragons
First TPK Players got frustrated
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<blockquote data-quote="Shiroiken" data-source="post: 7162766" data-attributes="member: 6775477"><p>Dungeon design can be a pain. It sounds like you had a sandbox style dungeon, where the players could roam about freely, but they expected a linear dungeon, where they have to face each encounter as they go. However you plan to go forward, the players should now know that you use non-linear dungeons, and should plan accordingly. My group regularly blocks off doors they don't open, to prevent any enemies from coming up behind them.</p><p></p><p>Something seemed a bit off though. The kobolds knew to blockade the door, but the party had no idea they were there. Were they somehow warned from the BBEG? Was there multiple exits, so a messenger could have gone out? Or did you have the barricade happen after the fact? As a player, I don't have enough information, and some could construe this as DM manipulation.</p><p></p><p>Personally, I would suggest the party make new characters, and be hired by the families of the last group to find out what happened to them. You can then allow the players to decide for themselves which character they want to play after the adventure is over.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7162766, member: 6775477"] Dungeon design can be a pain. It sounds like you had a sandbox style dungeon, where the players could roam about freely, but they expected a linear dungeon, where they have to face each encounter as they go. However you plan to go forward, the players should now know that you use non-linear dungeons, and should plan accordingly. My group regularly blocks off doors they don't open, to prevent any enemies from coming up behind them. Something seemed a bit off though. The kobolds knew to blockade the door, but the party had no idea they were there. Were they somehow warned from the BBEG? Was there multiple exits, so a messenger could have gone out? Or did you have the barricade happen after the fact? As a player, I don't have enough information, and some could construe this as DM manipulation. Personally, I would suggest the party make new characters, and be hired by the families of the last group to find out what happened to them. You can then allow the players to decide for themselves which character they want to play after the adventure is over. [/QUOTE]
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First TPK Players got frustrated
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