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*Dungeons & Dragons
First TPK Players got frustrated
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<blockquote data-quote="iserith" data-source="post: 7162776" data-attributes="member: 97077"><p>Did they know that the rooms they skipped were full of kobolds? Or at least had the potential to be occupied by some kind of enemy that could move about the dungeon behind their position?</p><p></p><p>If they did not, then they are probably objecting to a "gotcha" - feeling blindsided by you for an uninformed decision they made previously. It's a good policy to telegraph potential threats so the players are always making informed decisions. That way if something goes wrong, they can look back and say "Well, I guess we knew what we were leaving behind us and that was a risk we should have thought twice about."</p><p></p><p>However, if they knew those rooms were filled with monsters that weren't going to just stay put, then their annoyance is probably due to some other factor. That could be simple ego or an expectation that you wouldn't throw anything too difficult at them given their level (the DMG warns against this form of "metagame thinking"). In this case, that's <em>their </em>problem and they're now making it <em>your </em>problem which is not cool. The best solution there in my opinion is an open and honest conversation to clear the air and find a suitable compromise to move forward.</p></blockquote><p></p>
[QUOTE="iserith, post: 7162776, member: 97077"] Did they know that the rooms they skipped were full of kobolds? Or at least had the potential to be occupied by some kind of enemy that could move about the dungeon behind their position? If they did not, then they are probably objecting to a "gotcha" - feeling blindsided by you for an uninformed decision they made previously. It's a good policy to telegraph potential threats so the players are always making informed decisions. That way if something goes wrong, they can look back and say "Well, I guess we knew what we were leaving behind us and that was a risk we should have thought twice about." However, if they knew those rooms were filled with monsters that weren't going to just stay put, then their annoyance is probably due to some other factor. That could be simple ego or an expectation that you wouldn't throw anything too difficult at them given their level (the DMG warns against this form of "metagame thinking"). In this case, that's [I]their [/I]problem and they're now making it [I]your [/I]problem which is not cool. The best solution there in my opinion is an open and honest conversation to clear the air and find a suitable compromise to move forward. [/QUOTE]
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