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First Well RPed Character?
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<blockquote data-quote="ergeheilalt" data-source="post: 986557" data-attributes="member: 3460"><p>I really got into my Necromancer from the 2e days.</p><p></p><p>He was definitely a weird fellow. I had never played RPGs before, and my best friend got me into the hobby by offering to DM. He and I were the only people in a 10 or 15 block radius who would have anything to do with Dungeons and Dragons, so I created a party of six characters. The Necromancer was the leader of the group - why? - because he was the wizard and wizards were always in charge in the books <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />...</p><p></p><p>Eventually he found a group at his school, while I was alone at my school (out in the middle of no where, it was cool to do the motocross bike thing). On weekends, we'd all get together and I decided to run my necromancer, shunning the other characters I had rolled up. The concepts for specialist wizards at the time we played was kinda obscure, so I searched the net for a kit. As such I had the ability to animate one item at all times. After having his legs broken due to a trap, Odd Toppsy (the necromancer) animated a chair to carry him around.</p><p></p><p>After a while, the chair stuck around - even after his legs were regenerated. Odd Toppsy made the transition between 2e and 3e, loosing some abilities in the kit, but sacrificing some of his treasure to have the chair permanently animated. He progressed through levels, took five levels in Cleric to duplicate his old healing abilities, and then began the path of a "True Necromancer".</p><p></p><p>Odd Toppsy tops out as the most fun I have had in D&D. He is the only character I had take on demons, kill dragons, and animate undead all in a single career. Definitely my number one PC.</p><p></p><p>Erge</p></blockquote><p></p>
[QUOTE="ergeheilalt, post: 986557, member: 3460"] I really got into my Necromancer from the 2e days. He was definitely a weird fellow. I had never played RPGs before, and my best friend got me into the hobby by offering to DM. He and I were the only people in a 10 or 15 block radius who would have anything to do with Dungeons and Dragons, so I created a party of six characters. The Necromancer was the leader of the group - why? - because he was the wizard and wizards were always in charge in the books :)... Eventually he found a group at his school, while I was alone at my school (out in the middle of no where, it was cool to do the motocross bike thing). On weekends, we'd all get together and I decided to run my necromancer, shunning the other characters I had rolled up. The concepts for specialist wizards at the time we played was kinda obscure, so I searched the net for a kit. As such I had the ability to animate one item at all times. After having his legs broken due to a trap, Odd Toppsy (the necromancer) animated a chair to carry him around. After a while, the chair stuck around - even after his legs were regenerated. Odd Toppsy made the transition between 2e and 3e, loosing some abilities in the kit, but sacrificing some of his treasure to have the chair permanently animated. He progressed through levels, took five levels in Cleric to duplicate his old healing abilities, and then began the path of a "True Necromancer". Odd Toppsy tops out as the most fun I have had in D&D. He is the only character I had take on demons, kill dragons, and animate undead all in a single career. Definitely my number one PC. Erge [/QUOTE]
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