Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
First Well RPed Character?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ThoughtBubble" data-source="post: 988287" data-attributes="member: 9723"><p>The first character I played with a reasonable amount of depth was Laura A Callahan. From the outset she was designed as a support character. As a medic/electrician/driver, her job within a unit was to provide transit into dangerous areas, work communications equipment, and patch up the wounded. She was going to be cheery, supportive and curious in an almost annoying fashion. She would also have a sharp tongue when she got angry. It was going to be a post apocalpytic game, but I was expecting a little more fallout 2, and a little less mad max.</p><p></p><p>Things didn't run quite to expectations. I guess waking up as one of six people in cryogenic stasis tubes in the middle of the desert will do that to you. Aside from a leer or two, most of the rest of the group paid no attention to her, and for the first few weeks, we were wandering through the wilderness, without enough equipment to make use of her skills as a medic. She tried to keep a happy face on, but hunger, wearyness, feeling usless, and constantly getting negative responses from the group started wearing her down. She did manage to make some major contributions, which were all overlooked. She gradually became quiet, thoughtful, and desperately in need of some attention. This is how she learned self reliance.</p><p></p><p>Around this time, the Doc, one of the other people in the group started growing out, into more of a guardian sort. They started to tenatively get close to each other. Oddly enough, it was a gift of a cigarette (hard to get in the post apocalyptic future), that cemented things between them as slightly more than friends. She didn't smoke it, just kept it tucked behind her ear. This is how she learned compassion.</p><p></p><p>Later in their travels, the Doc becomes a little more distant, seems to be worrying about something. They try to talk, but they've never been good at it, and don't have any luck then. The next day, the Doc's just gone, left before everyone gets up. She finally smokes that cigarette. This is how she learned abandonment.</p><p></p><p></p><p>She does her best to keep everyone else together and moving, but Laura's in a bad mood that no one can really dispell. They manage to get some work. It's digging up the ruins of an old town. Manual labor is about all drifting vagabonds can expect, but it pays for gas. While they're digging, some of the ruins shift and two of the members of the group fall in. She shouts to the onlookers, gets rope, and in the single most heroic thing I've ever done in an RPG goes climbing down into the unknown on a rope secured around a friend's waist. Unfortunately, fairly early in her climb, she loses her grip, and falls, nearly dieing in the process. This is how she learned caution.</p><p></p><p>They made it out, having to go through the ruins of the town. They found more than a clue down there though. They found a map, and got in contact (via the internet of all things) with people. People who knew who they were, and what was going on. Half the group was nervous about it. Laura said she was going to go, no matter what, but that she'd take them where they wanted to go first. To her surprize the entire group said they'd go with her, they'd back her decision. The thought that they really were a team, that they really cared was amazing. This is how she learned joy.</p><p></p><p>Before they left, she dropped off a message for the Doc, just incase he did show up again. He'd want to know about this. If anyone could tell she was secretly hoping for him to find them again no one said so.</p><p></p><p>On the way, they ran into some highly organized folks protecting the outlying farmland. Trying to talk with them didn't work so well, and got the party violently interrogated. She realized that she needed to be more careful in the future, not all folks are nice.</p><p></p><p>They ran into the Doc again, a few days later. At first, she was overjoyed, but it was like he had completely changed. He was arrogant, unthinking, and unable to see anything from any position other than his own. He constantly thought he was right and didn't bother to think of the consiquences before he acted. She tried to bring him around. She tried to re-kindle their friendship. When that failed, she fumed and wondered what was wrong with him. What Laura couldn't understand that he was exactly the same, but that she'd changed. </p><p></p><p>Worse was simply that she and the Doc would offer completely different approaches to a situation, and the group would typically follow him. She simply felt dimished, as if her presence didn't mean anything anymore. She started putting that rapier wit to good use, and would stack insults on the rest of her team when something could have been avoided by listening to her. She starts to become the person no one is sure why they tolerate anymore. This is how she learned frusteration.</p><p></p><p>She realized just how little use she was to the party during a job where her contribution to the group was simply to stay out of the way, and not offer any counter ideas to wandering in the woods, or breaking and entering. Things were actually more efficient with her doing nothing.</p><p></p><p>Her stint in the campaign ended after she put her neck on the line several times to get information from the head of the techno paramilitary they'd joined up with. Their response to the information was 'cool', and then to begin planning. The fact that no one even said thank you was too much for her. She told them to "Keep me out of whatever idiocy you're planning," and stormed off.</p><p></p><p>The final words she heard before leaving was "Ok, I guess I'm covering the door. What's with her anyway?"</p><p></p><p>I've been talking with the DM, and she may just be re-appearing as a villian. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 988287, member: 9723"] The first character I played with a reasonable amount of depth was Laura A Callahan. From the outset she was designed as a support character. As a medic/electrician/driver, her job within a unit was to provide transit into dangerous areas, work communications equipment, and patch up the wounded. She was going to be cheery, supportive and curious in an almost annoying fashion. She would also have a sharp tongue when she got angry. It was going to be a post apocalpytic game, but I was expecting a little more fallout 2, and a little less mad max. Things didn't run quite to expectations. I guess waking up as one of six people in cryogenic stasis tubes in the middle of the desert will do that to you. Aside from a leer or two, most of the rest of the group paid no attention to her, and for the first few weeks, we were wandering through the wilderness, without enough equipment to make use of her skills as a medic. She tried to keep a happy face on, but hunger, wearyness, feeling usless, and constantly getting negative responses from the group started wearing her down. She did manage to make some major contributions, which were all overlooked. She gradually became quiet, thoughtful, and desperately in need of some attention. This is how she learned self reliance. Around this time, the Doc, one of the other people in the group started growing out, into more of a guardian sort. They started to tenatively get close to each other. Oddly enough, it was a gift of a cigarette (hard to get in the post apocalyptic future), that cemented things between them as slightly more than friends. She didn't smoke it, just kept it tucked behind her ear. This is how she learned compassion. Later in their travels, the Doc becomes a little more distant, seems to be worrying about something. They try to talk, but they've never been good at it, and don't have any luck then. The next day, the Doc's just gone, left before everyone gets up. She finally smokes that cigarette. This is how she learned abandonment. She does her best to keep everyone else together and moving, but Laura's in a bad mood that no one can really dispell. They manage to get some work. It's digging up the ruins of an old town. Manual labor is about all drifting vagabonds can expect, but it pays for gas. While they're digging, some of the ruins shift and two of the members of the group fall in. She shouts to the onlookers, gets rope, and in the single most heroic thing I've ever done in an RPG goes climbing down into the unknown on a rope secured around a friend's waist. Unfortunately, fairly early in her climb, she loses her grip, and falls, nearly dieing in the process. This is how she learned caution. They made it out, having to go through the ruins of the town. They found more than a clue down there though. They found a map, and got in contact (via the internet of all things) with people. People who knew who they were, and what was going on. Half the group was nervous about it. Laura said she was going to go, no matter what, but that she'd take them where they wanted to go first. To her surprize the entire group said they'd go with her, they'd back her decision. The thought that they really were a team, that they really cared was amazing. This is how she learned joy. Before they left, she dropped off a message for the Doc, just incase he did show up again. He'd want to know about this. If anyone could tell she was secretly hoping for him to find them again no one said so. On the way, they ran into some highly organized folks protecting the outlying farmland. Trying to talk with them didn't work so well, and got the party violently interrogated. She realized that she needed to be more careful in the future, not all folks are nice. They ran into the Doc again, a few days later. At first, she was overjoyed, but it was like he had completely changed. He was arrogant, unthinking, and unable to see anything from any position other than his own. He constantly thought he was right and didn't bother to think of the consiquences before he acted. She tried to bring him around. She tried to re-kindle their friendship. When that failed, she fumed and wondered what was wrong with him. What Laura couldn't understand that he was exactly the same, but that she'd changed. Worse was simply that she and the Doc would offer completely different approaches to a situation, and the group would typically follow him. She simply felt dimished, as if her presence didn't mean anything anymore. She started putting that rapier wit to good use, and would stack insults on the rest of her team when something could have been avoided by listening to her. She starts to become the person no one is sure why they tolerate anymore. This is how she learned frusteration. She realized just how little use she was to the party during a job where her contribution to the group was simply to stay out of the way, and not offer any counter ideas to wandering in the woods, or breaking and entering. Things were actually more efficient with her doing nothing. Her stint in the campaign ended after she put her neck on the line several times to get information from the head of the techno paramilitary they'd joined up with. Their response to the information was 'cool', and then to begin planning. The fact that no one even said thank you was too much for her. She told them to "Keep me out of whatever idiocy you're planning," and stormed off. The final words she heard before leaving was "Ok, I guess I'm covering the door. What's with her anyway?" I've been talking with the DM, and she may just be re-appearing as a villian. :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
First Well RPed Character?
Top