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First World DM Problems...
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<blockquote data-quote="Starfox" data-source="post: 6121894" data-attributes="member: 2303"><p>There is no right and no wrong with play style. People come to the table with very different expectations. Some see role-playing as amateur acting night. Others see it as a personal wargame, or a series of puzzles, or an opportunity to exercise their ego. Most mix in different elements in different parts into their preferred cocktail. In a functional group, the desires of the members mesh reasonably well. Everyone is into character acting, or none are. Or one is, and the other enjoys his performances.</p><p></p><p>The problem is if the expectations of the players are very different. If one player wants to spend 90% of his time acting, the others might get frustrated. This is what appears to be happening in your group. You can give gentle nudges in-game as suggested above, but if he persists, you probably have to talk about it off-game and come to some kind of agreement. Getting heavy-handed in game trying to enforce a certain playstyle never works, in my experience. Players just get sullen and passive-aggressive.</p></blockquote><p></p>
[QUOTE="Starfox, post: 6121894, member: 2303"] There is no right and no wrong with play style. People come to the table with very different expectations. Some see role-playing as amateur acting night. Others see it as a personal wargame, or a series of puzzles, or an opportunity to exercise their ego. Most mix in different elements in different parts into their preferred cocktail. In a functional group, the desires of the members mesh reasonably well. Everyone is into character acting, or none are. Or one is, and the other enjoys his performances. The problem is if the expectations of the players are very different. If one player wants to spend 90% of his time acting, the others might get frustrated. This is what appears to be happening in your group. You can give gentle nudges in-game as suggested above, but if he persists, you probably have to talk about it off-game and come to some kind of agreement. Getting heavy-handed in game trying to enforce a certain playstyle never works, in my experience. Players just get sullen and passive-aggressive. [/QUOTE]
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