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First World: Possibly One of the New D&D setting?
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<blockquote data-quote="Faolyn" data-source="post: 8653267" data-attributes="member: 6915329"><p>I recognize that the concept is bad, because it says that physical deformities are a curse--the original caliban were mostly of the hunchback/clubfoot Igor type. It's a good thing that they're not in the book, because of this. I have zero problem with them being removed.</p><p></p><p>Nevertheless, I like the basic concept. The idea of being marked at birth with a curse is a good one for a gothic horror setting. It's just that specifying that certain actual, already marginalized people are actually magically cursed isn't cool. So I made a homebrew version, which I'm actually in the process of revamping, that removes that. For this, I combined many different things: other ideas that were in the books (such as the wailing ones from Mordent, or Shih Suren, a caliban that looks like an anthro-tiger, from <em>Heroes of Light</em>), and some stuff that was in an issue of the <em>Quote the Raven</em> RL fanzine. To that, I mixed in "real life paranormal" stories about things like black-eyed children or some of the weirder men in black sightings and the idea of people who look full uncanny valley (both a few real people who've used a lot of plastic surgery to look like dolls, and anime characters). While you can still play a caliban with physical deformities, that's 100% up to the player. It's not a requirement, like it was in the book.</p><p></p><p>So there's no cognitive dissonance here. I took an idea I liked, removed the stuff I thought was bad, and added stuff I liked, and above all, I know what my players are like and what is or isn't acceptable with them. And I'm <em>still </em>glad that WotC removed the caliban, because I feel that they had too much baggage to be brought over officially for the masses <em>and </em>aren't actually necessary for the setting.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8653267, member: 6915329"] I recognize that the concept is bad, because it says that physical deformities are a curse--the original caliban were mostly of the hunchback/clubfoot Igor type. It's a good thing that they're not in the book, because of this. I have zero problem with them being removed. Nevertheless, I like the basic concept. The idea of being marked at birth with a curse is a good one for a gothic horror setting. It's just that specifying that certain actual, already marginalized people are actually magically cursed isn't cool. So I made a homebrew version, which I'm actually in the process of revamping, that removes that. For this, I combined many different things: other ideas that were in the books (such as the wailing ones from Mordent, or Shih Suren, a caliban that looks like an anthro-tiger, from [I]Heroes of Light[/I]), and some stuff that was in an issue of the [I]Quote the Raven[/I] RL fanzine. To that, I mixed in "real life paranormal" stories about things like black-eyed children or some of the weirder men in black sightings and the idea of people who look full uncanny valley (both a few real people who've used a lot of plastic surgery to look like dolls, and anime characters). While you can still play a caliban with physical deformities, that's 100% up to the player. It's not a requirement, like it was in the book. So there's no cognitive dissonance here. I took an idea I liked, removed the stuff I thought was bad, and added stuff I liked, and above all, I know what my players are like and what is or isn't acceptable with them. And I'm [I]still [/I]glad that WotC removed the caliban, because I feel that they had too much baggage to be brought over officially for the masses [I]and [/I]aren't actually necessary for the setting. [/QUOTE]
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