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*Dungeons & Dragons
First World: Possibly One of the New D&D setting?
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<blockquote data-quote="Mercurius" data-source="post: 8654410" data-attributes="member: 59082"><p>I have two answer to this.</p><p></p><p>1. For the most part, no. Or rather, as a DM, my observation is that it is secondary to hanging out, rolling dice, and adventuring--and some players don't care about such things at all. But it helps to bring color to game, and I find that as a player, I'm very interested in such things, and always want to know more about the world. In fact, I tend towards disappointment if I feel that the world is paper-thin, be it the depth of the DM's homebrew world-building or their understanding of the pre-published world. But even then, I am generally happy to play casually, and as a game of fun and adventure, with any kind of world elements being back-drops only.</p><p></p><p>2. I'll tell you a secret - <em>and don't tell anyone else on this forum, else I be cast to the nether regions for heresy.</em> Playing RPGs is actually a <em>tertiary </em>hobby for me; or rather, it is a primary <em>hobby</em>, but two related areas take primacy in my life as <em>art forms</em>: Writing stories and world-building (for the stories). My interest in RPGs is partially due to that; it is also why I tend to buy settings books over other books, because I find more enjoyment from them outside of the game context than other books.</p><p></p><p>I partially jest about the tertiary thing, but I think it illustrates the nature of RPGs: They are different things to different people. There is a certain attitude that sometimes arises, that almost looks down on anything that doesn't immediately impact the game play. Actually, this also exists in the writing world; M John Harrison somewhat famously called world-building "the great clomping foot of nerdism." He was coming from a place of "pure storytelling," so--as far as I understand his meaning (aside from the humor of it)--he was critiquing excessive world-building that has nothing to do with the unfolding of the plot.</p><p></p><p>While I think he had a good point, his view is not only a bit snobbish but also misunderstands someone like, I don't know, JRR Tolkien. For Tolkien, his main work was Middle-earth itself - it was an ongoing art project, like an extremely complex imaginal sculpture that he continued tinkered with and refined. The books he wrote were rather secondary to the world itself.</p><p></p><p>I think some DMs have a degree of this "Tolkienism," and it is best understood as a related hobby--or art-form--that overlaps with RPGs, but isn't the same thing. And I think the same applies to your comment about cosmologies and such (not saying you are being snobbish, btw!).</p></blockquote><p></p>
[QUOTE="Mercurius, post: 8654410, member: 59082"] I have two answer to this. 1. For the most part, no. Or rather, as a DM, my observation is that it is secondary to hanging out, rolling dice, and adventuring--and some players don't care about such things at all. But it helps to bring color to game, and I find that as a player, I'm very interested in such things, and always want to know more about the world. In fact, I tend towards disappointment if I feel that the world is paper-thin, be it the depth of the DM's homebrew world-building or their understanding of the pre-published world. But even then, I am generally happy to play casually, and as a game of fun and adventure, with any kind of world elements being back-drops only. 2. I'll tell you a secret - [I]and don't tell anyone else on this forum, else I be cast to the nether regions for heresy.[/I] Playing RPGs is actually a [I]tertiary [/I]hobby for me; or rather, it is a primary [I]hobby[/I], but two related areas take primacy in my life as [I]art forms[/I]: Writing stories and world-building (for the stories). My interest in RPGs is partially due to that; it is also why I tend to buy settings books over other books, because I find more enjoyment from them outside of the game context than other books. I partially jest about the tertiary thing, but I think it illustrates the nature of RPGs: They are different things to different people. There is a certain attitude that sometimes arises, that almost looks down on anything that doesn't immediately impact the game play. Actually, this also exists in the writing world; M John Harrison somewhat famously called world-building "the great clomping foot of nerdism." He was coming from a place of "pure storytelling," so--as far as I understand his meaning (aside from the humor of it)--he was critiquing excessive world-building that has nothing to do with the unfolding of the plot. While I think he had a good point, his view is not only a bit snobbish but also misunderstands someone like, I don't know, JRR Tolkien. For Tolkien, his main work was Middle-earth itself - it was an ongoing art project, like an extremely complex imaginal sculpture that he continued tinkered with and refined. The books he wrote were rather secondary to the world itself. I think some DMs have a degree of this "Tolkienism," and it is best understood as a related hobby--or art-form--that overlaps with RPGs, but isn't the same thing. And I think the same applies to your comment about cosmologies and such (not saying you are being snobbish, btw!). [/QUOTE]
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