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*Dungeons & Dragons
Fish out of water campaign - Spelljammer
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<blockquote data-quote="Astrosicebear" data-source="post: 6423981" data-attributes="member: 67017"><p>Doesnt have to be a biome on a ship. Could very well be an actual village on a planet. Could be that the village was made and settled by survivors of some kind of revolution against galactic powers, and the characters are their children. The chars may have a common bond not knowing who their parents are... with one elderly man or woman always hinting at the great deeds their parents accomplished.</p><p></p><p>A bunch of monsters attack the town, and the chars unite to fight them off, but when it all looks grim, a spaceship comes to save them, telling them its time for the revolution to begin... the evil space emperor has found them and they arent safe here any longer.</p><p></p><p>As far as mechanics go, once the reveal is done, give them all a free new background with some new proficiencies that tie into spelljammer specifically. Maybe one char is an adept pilot when they try, or one is really good with engineering.</p><p></p><p>The trick here is to make the idyllic village life a bit boring for them... and make it about 2 sessions worth of good roleplay before the reveal and the actual start of the campaign.</p></blockquote><p></p>
[QUOTE="Astrosicebear, post: 6423981, member: 67017"] Doesnt have to be a biome on a ship. Could very well be an actual village on a planet. Could be that the village was made and settled by survivors of some kind of revolution against galactic powers, and the characters are their children. The chars may have a common bond not knowing who their parents are... with one elderly man or woman always hinting at the great deeds their parents accomplished. A bunch of monsters attack the town, and the chars unite to fight them off, but when it all looks grim, a spaceship comes to save them, telling them its time for the revolution to begin... the evil space emperor has found them and they arent safe here any longer. As far as mechanics go, once the reveal is done, give them all a free new background with some new proficiencies that tie into spelljammer specifically. Maybe one char is an adept pilot when they try, or one is really good with engineering. The trick here is to make the idyllic village life a bit boring for them... and make it about 2 sessions worth of good roleplay before the reveal and the actual start of the campaign. [/QUOTE]
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Fish out of water campaign - Spelljammer
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