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Fish Stories: What's the best bluff you've ever gotten away with?
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<blockquote data-quote="MoogleEmpMog" data-source="post: 3538284" data-attributes="member: 22882"><p>While I've had a few good bluffs over the years, by far the best were by a PC in a campaign I GMed.</p><p></p><p>This character was an intelligent undead of a decidedly non-combative type (an Eletum, for those who have FFG's Mythic Races or Dragonstar Races of the Galaxy) and an Akashic (Arcana Unearthed); rather than drawing on racial memory for his akashic abilities, he drew on his own thousands of years of existence. Much of that existence had been spent disguising himself as a human. OK, many different humans.</p><p></p><p>He was an extraordinary skill character in a variety of ways, but nothing except his disguises could compare to his bluffs. Over the course of the campaign, he:</p><p></p><p>1. Convinced the enemy he was the party leader, causing their snipers to futilely attempt to crit him and eventually to stop trying to shoot the actual party leader.</p><p>2. Convinced the enemy that *another* enemy country was responsible for an attack that destroyed their capital, instigating a war that forced the second country to ally with the PCs' country.</p><p>3. Convinced the conspirators who had seized control of the PCs' country that one of their own had leaked their conspiracy to the populace, simultaneously paralyzing the conspirators with distrust and rousing the capital's citizens against them.</p><p></p><p>The best, however, was this sequence:</p><p></p><p>The PCs were infiltrating the enemy capital (this eventually led to scenario 2., above) and had botched an earlier sabotage mission, alerting the enemy to their presence. The PCs went to ground, but one was captured. He was psionically interrogated by the enemy secret police, who discovered which apartment the PCs were hiding out in. The secret police came to the apartment and found - an innocuous apartment (due to the eletum's massive, massive Disguise or Hide check, I forget which offhand, the party was able to tunnel out and conceal all evidence) and an old factory worker (the eletum, superbly disguised) who insisted he'd just moved in. So convincing was the eletum's bluff that he'd just moved in and found the place empty, the secret police allowed him to leave provided he agreed to further questioning. The eletum promptly slipped into an alley, changed his disguise, rented another apartment, removed and disposed of his disguise, and 'hung himself.' When the secret police checked this apartment, they found the skeleton of a long-dead tenant, which was taken to the morgue for further inspection. The eletum waited a couple of days in the morgue... then applied a new disguise and walked out, eventually rejoining the other PCs.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3538284, member: 22882"] While I've had a few good bluffs over the years, by far the best were by a PC in a campaign I GMed. This character was an intelligent undead of a decidedly non-combative type (an Eletum, for those who have FFG's Mythic Races or Dragonstar Races of the Galaxy) and an Akashic (Arcana Unearthed); rather than drawing on racial memory for his akashic abilities, he drew on his own thousands of years of existence. Much of that existence had been spent disguising himself as a human. OK, many different humans. He was an extraordinary skill character in a variety of ways, but nothing except his disguises could compare to his bluffs. Over the course of the campaign, he: 1. Convinced the enemy he was the party leader, causing their snipers to futilely attempt to crit him and eventually to stop trying to shoot the actual party leader. 2. Convinced the enemy that *another* enemy country was responsible for an attack that destroyed their capital, instigating a war that forced the second country to ally with the PCs' country. 3. Convinced the conspirators who had seized control of the PCs' country that one of their own had leaked their conspiracy to the populace, simultaneously paralyzing the conspirators with distrust and rousing the capital's citizens against them. The best, however, was this sequence: The PCs were infiltrating the enemy capital (this eventually led to scenario 2., above) and had botched an earlier sabotage mission, alerting the enemy to their presence. The PCs went to ground, but one was captured. He was psionically interrogated by the enemy secret police, who discovered which apartment the PCs were hiding out in. The secret police came to the apartment and found - an innocuous apartment (due to the eletum's massive, massive Disguise or Hide check, I forget which offhand, the party was able to tunnel out and conceal all evidence) and an old factory worker (the eletum, superbly disguised) who insisted he'd just moved in. So convincing was the eletum's bluff that he'd just moved in and found the place empty, the secret police allowed him to leave provided he agreed to further questioning. The eletum promptly slipped into an alley, changed his disguise, rented another apartment, removed and disposed of his disguise, and 'hung himself.' When the secret police checked this apartment, they found the skeleton of a long-dead tenant, which was taken to the morgue for further inspection. The eletum waited a couple of days in the morgue... then applied a new disguise and walked out, eventually rejoining the other PCs. [/QUOTE]
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