Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Fish Stories: What's the best bluff you've ever gotten away with?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CruelSummerLord" data-source="post: 3539117" data-attributes="member: 48692"><p>Party is sent to try and warn the inhabitants of a small city about the BBEG's army coming to destroy them. Guard captain at the gate is a secret agent of the BBEG, and is coming up with all the BS excuses he can think of to not let us in, insulting the party members and calling them liars and forgers. </p><p></p><p>The short-tempered dwarf is by now livid, shouting back at the top of his lungs, but he doesn't attack-the townsfolk will never believe people who come and murder the very citizens they're supposed to protect. With the dwarf and the rest of the party providing a distraction, the thief pulls the wizard back. Thief is suspicious, as the guard captain seems much more rigid than he might expect. He has the wizard cast a mind-reading spell, which is not noticed due to the dwarf's distraction, and the wizard learns that the guard captain is very, very nervous, his mind racing and thinking frantically. </p><p></p><p>Thief realizes something fishy is going on, and so asks to speak to the guard captain in private. He uses his own BSing skill to claim that the party was sent by the mayor in secret to investigate and see if there was any truth to the town council's fears of invasion. The adventurers have found that there actually is no invasion, but they're still pretending that there is one, putting on an act to test the vigilance of the guards. Letters of introduction from the Good Wizard are forgeries, all an elaborate set-up to strengthen the disguise. </p><p></p><p>Guard captain buys the story, and lets them in. Party then shows letter of introduction to the town council, who accept the warning and call a meeting to deal with the situation. Traitorous guard captain is not pleased, but he can't speak out-thief spoke to him privately, and there's no one who could back up his claim, as the thief could just deny it. Party has town council's ear, and guard captain would just be calling undue attention to himself. </p><p></p><p>Guard captain and his followers are reduced to sneaking out of the city at night, but one of them has remorse, and alerts the heroes as to what the guard and his men are pulling. Guard captain and his men are caught at the city gates and slain for their treachery.</p></blockquote><p></p>
[QUOTE="CruelSummerLord, post: 3539117, member: 48692"] Party is sent to try and warn the inhabitants of a small city about the BBEG's army coming to destroy them. Guard captain at the gate is a secret agent of the BBEG, and is coming up with all the BS excuses he can think of to not let us in, insulting the party members and calling them liars and forgers. The short-tempered dwarf is by now livid, shouting back at the top of his lungs, but he doesn't attack-the townsfolk will never believe people who come and murder the very citizens they're supposed to protect. With the dwarf and the rest of the party providing a distraction, the thief pulls the wizard back. Thief is suspicious, as the guard captain seems much more rigid than he might expect. He has the wizard cast a mind-reading spell, which is not noticed due to the dwarf's distraction, and the wizard learns that the guard captain is very, very nervous, his mind racing and thinking frantically. Thief realizes something fishy is going on, and so asks to speak to the guard captain in private. He uses his own BSing skill to claim that the party was sent by the mayor in secret to investigate and see if there was any truth to the town council's fears of invasion. The adventurers have found that there actually is no invasion, but they're still pretending that there is one, putting on an act to test the vigilance of the guards. Letters of introduction from the Good Wizard are forgeries, all an elaborate set-up to strengthen the disguise. Guard captain buys the story, and lets them in. Party then shows letter of introduction to the town council, who accept the warning and call a meeting to deal with the situation. Traitorous guard captain is not pleased, but he can't speak out-thief spoke to him privately, and there's no one who could back up his claim, as the thief could just deny it. Party has town council's ear, and guard captain would just be calling undue attention to himself. Guard captain and his followers are reduced to sneaking out of the city at night, but one of them has remorse, and alerts the heroes as to what the guard and his men are pulling. Guard captain and his men are caught at the city gates and slain for their treachery. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fish Stories: What's the best bluff you've ever gotten away with?
Top