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Fish Stories: What's the best bluff you've ever gotten away with?
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<blockquote data-quote="Shemeska" data-source="post: 3542790" data-attributes="member: 11697"><p>I had a pair of bluffs in my previous campaign (SH1), one of which only became apparent to one PC in-character and they didn't tell anyone else because of the ramifications, though it just became known to the PCs in my current campaign (SH2). Good villains that the PCs love to hate are hard to kill off. <img src="http://arcanofox.foxpaws.net/shemmywink.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> </p><p></p><p>As for the second bluff, which never became known in-character in the campaign, nor OOC till after the campaign was over: after a few years the first campaign ended, and after the dice were put down and I opened the floor to Q&A about the whole thing, I paused and admitted to that second bluff, the content of which I won't say because the storyhour isn't anywhere near that point yet, but which I'll answer in person at GenCon or if you ask me nice enough, or it may become terribly apparent in SH2 sooner rather than later. But suffice to say I got dead silence, a few curses, and one player didn't speak to me for a few days because of how much it impacted certain events and their character especially. I was almost victim to a railing kill over the game-room loft balcony based on how much emotional impact it had, and these are the people who I'd already made cry in that campaign.</p><p></p><p>I can that success. Mean perhaps, but a success.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 3542790, member: 11697"] I had a pair of bluffs in my previous campaign (SH1), one of which only became apparent to one PC in-character and they didn't tell anyone else because of the ramifications, though it just became known to the PCs in my current campaign (SH2). Good villains that the PCs love to hate are hard to kill off. [IMG]http://arcanofox.foxpaws.net/shemmywink.gif[/IMG] As for the second bluff, which never became known in-character in the campaign, nor OOC till after the campaign was over: after a few years the first campaign ended, and after the dice were put down and I opened the floor to Q&A about the whole thing, I paused and admitted to that second bluff, the content of which I won't say because the storyhour isn't anywhere near that point yet, but which I'll answer in person at GenCon or if you ask me nice enough, or it may become terribly apparent in SH2 sooner rather than later. But suffice to say I got dead silence, a few curses, and one player didn't speak to me for a few days because of how much it impacted certain events and their character especially. I was almost victim to a railing kill over the game-room loft balcony based on how much emotional impact it had, and these are the people who I'd already made cry in that campaign. I can that success. Mean perhaps, but a success. [/QUOTE]
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