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<blockquote data-quote="Riley37" data-source="post: 7438740" data-attributes="member: 6786839"><p>Last night's session. Spoilers for an adventure from Tales of the Yawning Portal. (The tale did not make *us* yawn.)</p><p>.</p><p>.</p><p>.</p><p>(last chance before spoilers)</p><p>.</p><p>So there's a room, with a magically warded door, which we manage to open. The room contains six sarcophagi, and an altar. There's a whistle and an eternally-burning candle on the altar. It occurs to me, that maybe when we touch the items on the altar, the sarcophagi will open, and something will emerge and attack. So we put caltrops in front of the sarcophagi, and oil just inside the doorway, go out the door, prepare weapons and spells. Then my Sorceror casts Mage Hand, and has Mage Hand pick up the whistle. Right on cue, the sarcophagi burst open, and undead emerge. They see us at the doorway, they rush through the caltrops to reach us, and we ignite the oil. Two of them at a time can attack us at the flaming bottleneck. We destroy them, taking only minor injuries. Yay us! The party's cleric then returns the bones of the undead to the sarcophagi. Rest in peace, I guess?</p><p></p><p>Later on, we return to the room. It seems a relatively safe place to rest, and to store our bedrolls and rations (to reduce encumbrance.) After all, we've solved the magical ward on the door, and defeated the guardians. While resting, we notice that there's a seam on the altar, perhaps a hidden compartment. The cleric casts Thaumaturgy, to see if the open-a-door feature works on the compartment. It does. Also, the bones in the sarcophagi re-form into undead guardians. So, same fight, except that this time, instead of starting from outside the room and using flaming bottleneck tactics, we start the fight surrounded and immediately engaged, with no back rank.</p><p></p><p>Having tried it both ways, I say with confidence, that the first way was easier. After the second time, the cleric didn't return the bones to their resting places; we reduced the remains to shards and ashes.</p></blockquote><p></p>
[QUOTE="Riley37, post: 7438740, member: 6786839"] Last night's session. Spoilers for an adventure from Tales of the Yawning Portal. (The tale did not make *us* yawn.) . . . (last chance before spoilers) . So there's a room, with a magically warded door, which we manage to open. The room contains six sarcophagi, and an altar. There's a whistle and an eternally-burning candle on the altar. It occurs to me, that maybe when we touch the items on the altar, the sarcophagi will open, and something will emerge and attack. So we put caltrops in front of the sarcophagi, and oil just inside the doorway, go out the door, prepare weapons and spells. Then my Sorceror casts Mage Hand, and has Mage Hand pick up the whistle. Right on cue, the sarcophagi burst open, and undead emerge. They see us at the doorway, they rush through the caltrops to reach us, and we ignite the oil. Two of them at a time can attack us at the flaming bottleneck. We destroy them, taking only minor injuries. Yay us! The party's cleric then returns the bones of the undead to the sarcophagi. Rest in peace, I guess? Later on, we return to the room. It seems a relatively safe place to rest, and to store our bedrolls and rations (to reduce encumbrance.) After all, we've solved the magical ward on the door, and defeated the guardians. While resting, we notice that there's a seam on the altar, perhaps a hidden compartment. The cleric casts Thaumaturgy, to see if the open-a-door feature works on the compartment. It does. Also, the bones in the sarcophagi re-form into undead guardians. So, same fight, except that this time, instead of starting from outside the room and using flaming bottleneck tactics, we start the fight surrounded and immediately engaged, with no back rank. Having tried it both ways, I say with confidence, that the first way was easier. After the second time, the cleric didn't return the bones to their resting places; we reduced the remains to shards and ashes. [/QUOTE]
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