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<blockquote data-quote="Nemian_Lion" data-source="post: 4359523" data-attributes="member: 72519"><p><span style="font-size: 22px"><span style="color: White">Classes</span></span><span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White"></span> <span style="font-size: 15px"><span style="color: White">Hokuto Initiate</span></span></p><p><span style="font-size: 15px"><span style="color: White"></span></span><span style="color: White">"You're already dead."</span></p><p><span style="color: White"></span></p><p><span style="color: White">Class Traits</span></p><p><span style="color: White">Role:Assassin or Healer</span></p><p><span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White">Power Source: Martial</span></p><p><span style="color: White"></span></p><p><span style="color: White">Key Abilities: Strength, Wisdom, Constitution, Dexterity</span></p><p><span style="color: White"></span></p><p><span style="color: White">Armor Proficiencies: Cloth, leather, hide</span></p><p><span style="color: White"></span></p><p><span style="color: White">Weapon Proficiencies: Simple melee, military melee, oriental melee</span></p><p><span style="color: White"></span></p><p><span style="color: White">Bonus to Defense: +2 Fortitude or +2 Will</span></p><p><span style="color: White"></span></p><p><span style="color: White">Hit Points at 1st Level: 15 + Constitution score</span></p><p><span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White">Hit Points per Level Gained: 6</span></p><p><span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White">Healing Surges per Day: 9+Con Mod</span></p><p><span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White">Trained Skills: Perception. Choose an additional three trained skills at 1st level. Athletics, Acrobatics, Endurance, Insight, Heal</span></p><p><span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White">Class Features: Hokuto Style, Touki, Deadly Fists</span></p><p><span style="color: White"></span></p><p><span style="color: White"> Hokuto initiates are students of an ancient martial art. Laborious hours of study and practice make up most of these students daily life. The sifu teaching the art of hokuto must be a master of one the predominate styles. Members of the Hokuto Army, Hokuto Soke, and failed successors can study and continue the path of hokuto initiate.</span></p><p><span style="color: White"> Students of Hokuto strive to be the best. Only the strongest, wisest, and masterful students can move on to challenge to be Hokuto Shinken or Hokuto Ryuken successors. Sufi's give many morale and physical challenges to their students along the way to test them, these test usually prove to be very deadly. </span></p><p><span style="color: White"> These students usually decide at a young age to devote their life to this pursuit. Seldom will a developed martial artist take up the hokuto teachings as it takes a supernatural amount of focus to comprehend. </span></p><p><span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White"></span> <span style="font-size: 12px"><span style="color: White"><strong>Examples of Hokuto Initiates in Hokuto No Ken</strong></span></span> <span style="color: White"></span></p><p><span style="color: White"> Kenshiro, Raoh, Taki, Kaioh, Ryuken, Hyoh, Han, Jukei, Jagi, Kim, Koryu, Zues, Aus, Ryu, Kuro-Yasha, Shachi, Shuken, Ryuo, Seiji </span></p><p><span style="color: White"></span></p><p><span style="color: White"></span> <span style="font-size: 12px"><span style="color: White"><strong> Class Features</strong></span></span><span style="color: White"></span></p><p><span style="color: White"> All of the following are features of the Hokuto Initiate class.</span></p><p><span style="color: White"></span> <p style="text-align: right"> <p style="text-align: right"> <span style="font-size: 15px"><span style="color: White"><em> "Of this life... I have not a</em></span></span></p> <p style="text-align: right"><span style="font-size: 15px"><span style="color: White"><em></em></span></span><span style="color: White"></span></p> <p style="text-align: right"><span style="color: White"></span> <span style="font-size: 15px"><span style="color: White"><em>single regret"</em></span></span></p> <p style="text-align: right"><span style="font-size: 15px"><span style="color: White"> <span style="font-size: 12px"><em>-Raoh</em></span></span></span> </p></p> <p style="text-align: right"> </p><p> <span style="color: White"><strong>Hokuto Style</strong></span></p><p><span style="color: White">Hokuto is an art in practice over 2000 years. Through out the years the styles branched off and refined itself based on the practictioner. Each student most choose the fist most suited to his style.</span></p><p><span style="color: White"><strong> Gem Fist:</strong> A once forbidden style, Hokuto Ryuken. Ryu and others teach it only to those with minds that are clear enough to control it. It is said all that all that have used it in the past have been driven insane by the demonic Matouki needed to fuel this powerful style. The style uses the 1109 destructive points of the human body (<em>keiraku hakō</em>).</span></p><p><span style="color: White"> Students of this style gather Matouki instead of Touki, which is the passionate energy of spirits and beings of the realm of the dead. Instead of using wisdom and perception to gather Touki, matouki is gathered from aggression, passion, violence, misery, and hatred. Any act of the above will generate one point of Matouki. This includes being attacked, making a attack, seeing violence or even being intimidated. A user can only gather 1 Matouki point per round in this manner. This is a free action.</span></p><p><span style="color: White"> Fighting with a Demonic Aura as its called, is the only way a user of this style can use a martial power. If the user has no Matouki left, his aura fades and he cannot use powers again until he gains at least 1 matouki.</span></p><p><span style="color: White"> Users can gain 1 additional Matouki for each critical hit.</span></p><p><span style="color: White"> Users can gain 1 additional Matouki for each target dropped to 0 HP.</span></p><p><span style="color: White"> Users can gain 1 additional Matouki for drawing first blood on a target.</span></p><p><span style="color: White"> Users can gain 1 additional Matouki for Attacking first in an encounter.</span></p><p><span style="color: White"> Users unarmed attacks count as 1d10 melee weapons</span></p><p><span style="color: White"><strong> Divine Fist:</strong> The primary fist, Hokuto Shinken. It is a 2000 year-old Chinese fighting style that utilizes the body's 708 tsubos of the keiraku hikō to cause destruction from within. It is said that the average person only uses 30% of their body's strength, whereas those trained in <em>Hokuto Shinken</em> are taught to tap into the remaining 70% in order to perform their destructive techniques.</span></p><p><span style="color: White"> Users recieve the Dragon Breathing At-Will Ability.</span></p><p><span style="color: White"> Users unarmed attacks count as 1d12 melee weapons</span></p><p><span style="color: White"><strong> Humane Fist:</strong> A graceful style, Hokuto Ujo Ken. Is an art that is capable of healing or destroying that which it is used on. When fatally wounded with this style, the dying experiences a great feeling of euphoria, instead of horrifying pain.</span></p><p><span style="color: White"> Humane Fists may choose to lose his deadly fists to gain Lay on Hands.</span></p><p><span style="color: White"> Each time a friendly target is healed, user gains 1 touki.</span></p><p><span style="color: White"> Users unarmed attacks count as 1d8 melee weapons</span></p><p><span style="color: White"><strong> Soke:</strong> The original healing art, brought to life again by Sarah, Toki, and Koryu. This is a healing style that turns a Hokuto Initiate's deadly fists class feature into Lay on Hands, as the paladin ability. Healing surges per day increase to 11+Wis Mod</span></p><p><span style="color: White"> Users unarmed attacks count as 1d6 light melee weapons</span></p><p><span style="color: White"></span></p><p><span style="color: White"><strong> Touki</strong></span></p><p><span style="color: White"> The first technique a student of hokuto learns is to gather and use their touki. As a hokuto user gathers touki he can use it to fuel powers or project as energy attacks. If a user gathers a fair amount of touki he begans to emanate a colorful aura around the users body. The color of this aura is a determined by his alignment and mood.</span></p><p><span style="color: White"> To gather touki, a user needs to make a perception check DC 15. If the check succeeds, user has gathered enough touki to use as a attack or a defense using a more advance technique. For every 5 points over 15 on the users perception roll, he gains an extra use of touki.</span></p><p><span style="color: White"> Any gathered touki is only usable for one encounter then it is released.</span></p><p><span style="color: White"></span></p><p><span style="color: White"><strong> Deadly Fists</strong></span></p><p> <span style="color: White">A hokuto initiate is trained to strike the pressure points on the body. This training makes any power of a Hokuto Initiate deadly. Anytime a Hokuto Initiate successfully uses a harmful power on a non-Hokuto Initiate humanoid or Nanto Initiate humanoid, the target is considered a minion.</span></p><p><span style="color: White"></span></p><p><span style="color: White"></span> <span style="font-size: 22px"><span style="color: White">Powers</span></span><span style="color: White"></span></p><p><span style="color: White"></span> <span style="font-size: 18px"><span style="color: White"><span style="font-family: 'Georgia'">Level 1 At-Will Techniques</span></span></span><span style="color: White"></span></p><p><span style="color: White"></span> <span style="font-size: 12px"><span style="color: DarkGreen"><strong>Dragon Breathing</strong></span></span><span style="color: DarkGreen"></span></p><p><span style="color: DarkGreen"></span> <span style="color: DarkGreen">Hokuto Shinken </span></p><p><span style="color: DarkGreen"></span></p><p><span style="color: DarkGreen"><em>tap into your body's full potential.</em></span></p><p><span style="color: DarkGreen">At-Will ✦ Martial</span></p><p><span style="color: DarkGreen">Minor Action Personal</span></p><p><span style="color: DarkGreen">Effect: Until the end of your next turn, you gain +2 Attack bonus and are immune to immobilization and stunning effects.</span></p><p><span style="color: DarkGreen">1 Touki: Gain +2 to all defenses.</span></p><p><span style="color: DarkGreen">2 Touki: Gain +3 to Attack and Defenses.</span></p><p><span style="color: DarkGreen">3 Touki: Same as 2, and adds immunity to conditional effects. Your shirt Explodes.</span></p><p><span style="color: DarkGreen"></span></p><p><span style="color: DarkGreen"></span></p><p><span style="color: DarkGreen"></span></p><p><span style="color: DarkGreen"></span> <span style="font-size: 12px"><span style="color: DarkGreen"><strong>Hundred Crack Fist</strong></span></span><span style="color: DarkGreen"></span></p><p><span style="color: DarkGreen"></span> <span style="color: DarkGreen">Hokuto Attack 1</span></p><p><span style="color: DarkGreen"></span></p><p><span style="color: DarkGreen"><em>A strike of over a hundred blows, delivered at rapid speed to the designated 708 Pressure Points on the adversary's body</em><em>.</em></span></p><p><span style="color: DarkGreen">At-Will ✦ Martial</span></p><p><span style="color: DarkGreen">Standard Action</span></p><p><span style="color: DarkGreen">Target: One creature</span></p><p><span style="color: DarkGreen">Attack: Strength vs. AC</span></p><p><span style="color: DarkGreen">May be used as an interupt counter to Hundred Crack Fist or Crack Fist Miasma</span></p><p><span style="color: DarkGreen">Hit: 1[W] + Strength modifier damage. You gain 1 additional Touki</span></p><p><span style="color: DarkGreen">3 Touki[Deadly]: Hit: Target drops to 1 HP</span></p><p><span style="color: DarkGreen">Divine Fist: Hit or Miss: Target may be pushed 1 </span></p><p><span style="color: DarkGreen">Gem Fist: Hit: 1 Touki may be stolen from target and converted into 1 matouki.</span></p><p><span style="color: DarkGreen">Humane Fist: Critical: Target is immobilized, save ends.</span></p><p><span style="color: DarkGreen">Humane Fist: May be used to close off pressure points on Target. This gives the target negatives to all his defenses equal to the touki spend on the power.</span></p><p><span style="color: DarkGreen">Soke: Not available.</span></p><p><span style="color: DarkGreen"></span></p><p><span style="color: DarkGreen"></span></p><p><span style="color: DarkGreen"></span></p><p><span style="color: DarkGreen"></span> <span style="font-size: 12px"><span style="color: DarkGreen"><strong>Pressure Strike</strong></span></span><span style="color: DarkGreen"></span></p><p><span style="color: DarkGreen"></span> <span style="color: DarkGreen">Hokuto Attack 1</span></p><p><span style="color: DarkGreen"></span></p><p><span style="color: DarkGreen"><em>You strike a certain pressure point with grace to cause serious pain.</em></span></p><p><span style="color: DarkGreen">At-Will ✦ Martial</span></p><p><span style="color: DarkGreen">Standard Action</span></p><p><span style="color: DarkGreen">Target: One creature</span></p><p><span style="color: DarkGreen">Attack: Dexterity vs. Reflex</span></p><p><span style="color: DarkGreen">Hit: 1[W] + Strength modifier damage.</span></p><p><span style="color: DarkGreen">Touki: Each touki spent on power adds 1 damage.</span></p><p><span style="color: DarkGreen">Humane or Soke: May be used to end any 1 temporary condition.</span></p><p><span style="color: DarkGreen"></span></p><p><span style="color: DarkGreen"></span></p><p><span style="color: DarkGreen"></span></p><p><span style="color: DarkGreen"></span> <span style="font-size: 12px"><span style="color: DarkGreen"><strong>Defensive Pose</strong></span></span><span style="color: DarkGreen"></span></p><p><span style="color: DarkGreen"></span> <span style="color: DarkGreen">Hokuto Attack 1</span></p><p><span style="color: DarkGreen"></span></p><p><span style="color: DarkGreen"><em>After studying the enemy, you take a defensive stance preparing for your final strike.</em></span></p><p><span style="color: DarkGreen">At-Will ✦ Martial</span></p><p><span style="color: DarkGreen">Standard Action</span></p><p><span style="color: DarkGreen">Target: One creature</span></p><p><span style="color: DarkGreen">Attack: Strength or Wisdom vs. AC</span></p><p><span style="color: DarkGreen">Hit: 1d8, you gain a +1 to attack for each time you use Defensive Pose back to back. When you use a different power your defensive Pose resets and you gain the gathered bonus to that 1 power.</span></p><p><span style="color: DarkGreen">Touki:</span></p><p><span style="color: DarkGreen">Humane or Soke: If the final power is a healing power you may add the bonus to the total healed</span></p><p><span style="color: DarkGreen"></span></p><p><span style="color: DarkGreen"></span></p><p><span style="color: DarkGreen"></span></p><p><span style="color: DarkGreen"><strong><span style="font-size: 15px">Void Slash</span></strong></span></p><p><span style="color: DarkGreen"></span> <span style="color: White"><span style="color: DarkGreen">Hokuto Attack 1</span></span></p><p><span style="color: White"><span style="color: DarkGreen"></span></span></p><p><span style="color: White"><span style="color: DarkGreen"><em>A technique developed to counter the wild stylings of the Nanto Seiken.</em></span></span></p><p><span style="color: White"><span style="color: DarkGreen">At-Will ✦ Martial</span></span></p><p><span style="color: White"><span style="color: DarkGreen">Interupt Action</span></span></p><p><span style="color: White"><span style="color: DarkGreen">Target: One creature</span></span></p><p><span style="color: White"><span style="color: DarkGreen">This can only be performed after you have declared delaying your turn. The target's power is not expended but it loses its action.</span></span></p><p><span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White"></span> <span style="font-size: 18px"><span style="color: White"><span style="font-family: 'Georgia'">Level 1 Encounter Techniques</span></span></span><span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White"><span style="color: DarkRed"><em><span style="font-size: 12px"><strong>Iron Palm Wave</strong></span></em></span></span></p><p><span style="color: White"><span style="color: DarkRed"><em></em><em>Hokuto Attack 1</em></span></span></p><p><span style="color: White"><span style="color: DarkRed"><em></em></span></span></p><p><span style="color: White"><span style="color: DarkRed"><em>You channel your battle aura out through the palms of your hands, </em><em>creating a fierce and powerful wave</em><em>.</em>Encounter x 2 ✦ Martial, 1 Touki</span></span></p><p><span style="color: White"><span style="color: DarkRed">Standard Action Range:10</span></span></p><p><span style="color: White"><span style="color: DarkRed">Target: One creature(special)</span></span></p><p><span style="color: White"><span style="color: DarkRed">Attack: Strength or Wisdom vs. AC</span></span></p><p><span style="color: White"><span style="color: DarkRed">Hit: 1d10 + Wisdom modifier damage and pushes target equal to the number of touki spent on power</span></span></p><p><span style="color: White"><span style="color: DarkRed">2 Touki: Becomes a Close Blast 10</span></span></p><p><span style="color: White"><span style="color: DarkRed">Humane Fist or Soke: May heal friendly target(s) instead of damage</span></span></p><p><span style="color: White"><span style="color: DarkRed">Miss:target still pushed</span></span></p><p><span style="color: White"><span style="color: DarkRed"></span></span></p><p><span style="color: White"><span style="color: DarkRed"></span></span></p><p><span style="color: White"><span style="color: DarkRed"></span></span></p><p><span style="color: White"><span style="color: DarkRed"></span></span> <span style="font-size: 12px"><span style="color: DarkRed"><strong>Explosive Spin Fist</strong></span></span><span style="color: DarkRed"></span></p><p><span style="color: DarkRed"></span> <span style="color: DarkRed">Hokuto Attack 1</span></p><p><span style="color: DarkRed"></span></p><p><span style="color: DarkRed"><em>You spin around striking all enemies with lightning speed.</em></span></p><p><span style="color: DarkRed">Encounter ✦ Martial</span></p><p><span style="color: DarkRed">Standard Action Close Blast 1</span></p><p><span style="color: DarkRed">Attack: Strength vs. AC</span></p><p><span style="color: DarkRed">Hit: 1[W] + Strength modifier damage. 1 Touki is generated if even 1 target drops to 0 HP</span></p><p><span style="color: DarkRed">Minion: Hit: Target explodes</span></p><p><span style="color: DarkRed"></span></p><p><span style="color: DarkRed"></span></p><p><span style="color: DarkRed"></span></p><p><span style="color: DarkRed"></span> <span style="font-size: 12px"><span style="color: DarkRed"><strong>Mountain Fissure Strike</strong></span></span><span style="color: DarkRed"></span></p><p><span style="color: DarkRed"></span> <span style="color: DarkRed">Hokuto Attack 1</span></p><p><span style="color: DarkRed"></span></p><p><span style="color: DarkRed"><em>A knife-hand strike that crushes the victim's skull</em><em>.</em></span></p><p><span style="color: DarkRed">Encounter ✦ Martial</span></p><p><span style="color: DarkRed">Standard Action</span></p><p><span style="color: DarkRed">Target: One creature</span></p><p><span style="color: DarkRed">Attack: Strength vs. AC</span></p><p><span style="color: DarkRed">Hit: 2[W] + Strength modifier damage. Generates 1 touki</span></p><p><span style="color: DarkRed">Minion: Hit: Target Splits down the middle</span></p><p><span style="color: DarkRed"></span></p><p><span style="color: DarkRed"></span></p><p><span style="color: DarkRed"></span></p><p><span style="color: DarkRed"></span> <span style="font-size: 12px"><span style="color: DarkRed"><strong>Crack Fist Miasma</strong></span></span><span style="color: DarkRed"></span></p><p><span style="color: DarkRed"></span> <span style="color: White"><span style="color: DarkRed">Hokuto Attack 1</span></span></p><p><span style="color: White"><span style="color: DarkRed"></span></span></p><p><span style="color: White"><span style="color: DarkRed"><em>This technique causes the opponent's throat to close, preventing the escape of air.</em>Encounter ✦ Martial</span></span></p><p><span style="color: White"><span style="color: DarkRed">Standard Action</span></span></p><p><span style="color: White"><span style="color: DarkRed">Target: One creature</span></span></p><p><span style="color: White"><span style="color: DarkRed">Attack: Strength vs. AC</span></span></p><p><span style="color: White"><span style="color: DarkRed">Hit: 2[W] + Strength modifier damage. Target is Marked, save ends.</span></span></p><p><span style="color: White"><span style="color: DarkRed">1 Touki: Target is Marked and Weakened. One save ends both.</span></span></p><p><span style="color: White"><span style="color: DarkRed">Gem Fist: This power grants 1 additional Matouki for its sinster nature.</span></span></p><p><span style="color: White"><span style="color: DarkRed">Miss: Target is Marked</span></span></p><p><span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White"></span> <span style="font-size: 18px"><span style="color: White"><span style="font-family: 'Georgia'">Level 1 Daily Techniques</span></span></span><span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White"></span> <span style="font-size: 12px"><span style="color: DimGray"><strong>Remorse Fist</strong></span></span><span style="color: DimGray"></span></p><p><span style="color: DimGray"></span> <span style="color: White"><span style="color: DimGray">Hokuto Attack 1</span></span></p><p><span style="color: White"><span style="color: DimGray"></span></span></p><p><span style="color: White"><span style="color: DimGray"><em>You have three seconds to live, meditate on the folly of their wicked ways.</em></span></span></p><p><span style="color: White"><span style="color: DimGray">Daily✦ Martial</span></span></p><p><span style="color: White"><span style="color: DimGray">Standard Action</span></span></p><p><span style="color: White"><span style="color: DimGray">Target: One creature</span></span></p><p><span style="color: White"><span style="color: DimGray">Attack: Strength vs. Reflex</span></span></p><p><span style="color: White"><span style="color: DimGray">Hit: 2[W] + Strength modifier damage. Target is Stunned save ends.</span></span></p><p><span style="color: White"><span style="color: DimGray">Critical: [Deadly]Target is reduced to 1 HP. falls to 0 HP at the end of the next round. Healing check(dc 15) stops deadly effect.</span></span></p><p><span style="color: White"><span style="color: DimGray">Touki: every 2 points of touki used adds +1 to attack</span></span></p><p><span style="color: White"><span style="color: DimGray">Humane Fist: Hit: No damage, puts target to sleep.</span></span></p><p><span style="color: White"><span style="color: DimGray">Miss: gain 1 touki</span></span></p><p><span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White"></span> <span style="font-size: 12px"><span style="color: DimGray"><strong>Four Finger Attack</strong></span></span><span style="color: DimGray"></span></p><p><span style="color: DimGray"></span> <span style="color: White"><span style="color: DimGray">Hokuto Attack 1</span></span></p><p><span style="color: White"><span style="color: DimGray"></span></span></p><p><span style="color: White"><span style="color: DimGray"><em>You strike your opponent's forehead with four fingers</em><em>. They will soon be dead.</em></span></span></p><p><span style="color: White"><span style="color: DimGray">Daily✦ Martial</span></span></p><p><span style="color: White"><span style="color: DimGray">Standard Action</span></span></p><p><span style="color: White"><span style="color: DimGray">Target: One creature</span></span></p><p><span style="color: White"><span style="color: DimGray">Attack: Dexterity vs. Reflex</span></span></p><p><span style="color: White"><span style="color: DimGray">Hit: 3[W] + Strength modifier damage. Target is stunned, save ends.</span></span></p><p><span style="color: White"><span style="color: DimGray">Minion: Hit or miss explodes in 3 seconds</span></span></p><p><span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White"></span> <span style="font-size: 12px"><span style="color: DimGray"><strong>Transparent Fist</strong></span></span><span style="color: DimGray"></span></p><p><span style="color: DimGray"></span> <span style="color: DimGray">Hokuto Attack 1</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray"><em>You have seen the weakness in your opponents style.</em></span></p><p><span style="color: DimGray">Daily✦ Martial</span></p><p><span style="color: DimGray">Standard Action</span></p><p><span style="color: DimGray">Target: One creature</span></p><p><span style="color: DimGray">Attack: Strength + 2 vs. AC</span></p><p><span style="color: DimGray">Hit: 2[W] + Strength modifier damage. They are weakened to you only, save ends.</span></p><p><span style="color: DimGray">Touki: Every 3 Touki adds 1[W] to attack.</span></p><p><span style="color: DimGray">Gem Fist: Your opponent is stunned with fear until it's next turn.</span></p><p><span style="color: DimGray">Divine Fist: You may shift 4.</span></p><p><span style="color: DimGray">Humane Fist: Take a healing Surge.</span></p></blockquote><p></p>
[QUOTE="Nemian_Lion, post: 4359523, member: 72519"] [SIZE=6][COLOR=White]Classes[/COLOR][/SIZE][COLOR=White] [/COLOR] [SIZE=4][COLOR=White]Hokuto Initiate [/COLOR][/SIZE][COLOR=White]"You're already dead." Class Traits Role:Assassin or Healer Power Source: Martial Key Abilities: Strength, Wisdom, Constitution, Dexterity Armor Proficiencies: Cloth, leather, hide Weapon Proficiencies: Simple melee, military melee, oriental melee Bonus to Defense: +2 Fortitude or +2 Will Hit Points at 1st Level: 15 + Constitution score Hit Points per Level Gained: 6 Healing Surges per Day: 9+Con Mod Trained Skills: Perception. Choose an additional three trained skills at 1st level. Athletics, Acrobatics, Endurance, Insight, Heal Class Features: Hokuto Style, Touki, Deadly Fists Hokuto initiates are students of an ancient martial art. Laborious hours of study and practice make up most of these students daily life. The sifu teaching the art of hokuto must be a master of one the predominate styles. Members of the Hokuto Army, Hokuto Soke, and failed successors can study and continue the path of hokuto initiate. Students of Hokuto strive to be the best. Only the strongest, wisest, and masterful students can move on to challenge to be Hokuto Shinken or Hokuto Ryuken successors. Sufi's give many morale and physical challenges to their students along the way to test them, these test usually prove to be very deadly. These students usually decide at a young age to devote their life to this pursuit. Seldom will a developed martial artist take up the hokuto teachings as it takes a supernatural amount of focus to comprehend. [/COLOR] [SIZE=3][COLOR=White][B]Examples of Hokuto Initiates in Hokuto No Ken[/B][/COLOR][/SIZE] [COLOR=White] Kenshiro, Raoh, Taki, Kaioh, Ryuken, Hyoh, Han, Jukei, Jagi, Kim, Koryu, Zues, Aus, Ryu, Kuro-Yasha, Shachi, Shuken, Ryuo, Seiji [/COLOR] [SIZE=3][COLOR=White][B] Class Features[/B][/COLOR][/SIZE][COLOR=White] All of the following are features of the Hokuto Initiate class. [/COLOR] [RIGHT] [RIGHT] [SIZE=4][COLOR=White][I] "Of this life... I have not a [/I][/COLOR][/SIZE][COLOR=White] [/COLOR] [SIZE=4][COLOR=White][I]single regret"[/I] [SIZE=3][I]-Raoh[/I][/SIZE][/COLOR][/SIZE] [/RIGHT] [/RIGHT] [COLOR=White][B]Hokuto Style[/B] Hokuto is an art in practice over 2000 years. Through out the years the styles branched off and refined itself based on the practictioner. Each student most choose the fist most suited to his style. [B] Gem Fist:[/B] A once forbidden style, Hokuto Ryuken. Ryu and others teach it only to those with minds that are clear enough to control it. It is said all that all that have used it in the past have been driven insane by the demonic Matouki needed to fuel this powerful style. The style uses the 1109 destructive points of the human body ([I]keiraku hakō[/I]). Students of this style gather Matouki instead of Touki, which is the passionate energy of spirits and beings of the realm of the dead. Instead of using wisdom and perception to gather Touki, matouki is gathered from aggression, passion, violence, misery, and hatred. Any act of the above will generate one point of Matouki. This includes being attacked, making a attack, seeing violence or even being intimidated. A user can only gather 1 Matouki point per round in this manner. This is a free action. Fighting with a Demonic Aura as its called, is the only way a user of this style can use a martial power. If the user has no Matouki left, his aura fades and he cannot use powers again until he gains at least 1 matouki. Users can gain 1 additional Matouki for each critical hit. Users can gain 1 additional Matouki for each target dropped to 0 HP. Users can gain 1 additional Matouki for drawing first blood on a target. Users can gain 1 additional Matouki for Attacking first in an encounter. Users unarmed attacks count as 1d10 melee weapons [B] Divine Fist:[/B] The primary fist, Hokuto Shinken. It is a 2000 year-old Chinese fighting style that utilizes the body's 708 tsubos of the keiraku hikō to cause destruction from within. It is said that the average person only uses 30% of their body's strength, whereas those trained in [I]Hokuto Shinken[/I] are taught to tap into the remaining 70% in order to perform their destructive techniques. Users recieve the Dragon Breathing At-Will Ability. Users unarmed attacks count as 1d12 melee weapons [B] Humane Fist:[/B] A graceful style, Hokuto Ujo Ken. Is an art that is capable of healing or destroying that which it is used on. When fatally wounded with this style, the dying experiences a great feeling of euphoria, instead of horrifying pain. Humane Fists may choose to lose his deadly fists to gain Lay on Hands. Each time a friendly target is healed, user gains 1 touki. Users unarmed attacks count as 1d8 melee weapons [B] Soke:[/B] The original healing art, brought to life again by Sarah, Toki, and Koryu. This is a healing style that turns a Hokuto Initiate's deadly fists class feature into Lay on Hands, as the paladin ability. Healing surges per day increase to 11+Wis Mod Users unarmed attacks count as 1d6 light melee weapons [B] Touki[/B] The first technique a student of hokuto learns is to gather and use their touki. As a hokuto user gathers touki he can use it to fuel powers or project as energy attacks. If a user gathers a fair amount of touki he begans to emanate a colorful aura around the users body. The color of this aura is a determined by his alignment and mood. To gather touki, a user needs to make a perception check DC 15. If the check succeeds, user has gathered enough touki to use as a attack or a defense using a more advance technique. For every 5 points over 15 on the users perception roll, he gains an extra use of touki. Any gathered touki is only usable for one encounter then it is released. [B] Deadly Fists[/B] A hokuto initiate is trained to strike the pressure points on the body. This training makes any power of a Hokuto Initiate deadly. Anytime a Hokuto Initiate successfully uses a harmful power on a non-Hokuto Initiate humanoid or Nanto Initiate humanoid, the target is considered a minion. [/COLOR] [SIZE=6][COLOR=White]Powers[/COLOR][/SIZE][COLOR=White] [/COLOR] [SIZE=5][COLOR=White][FONT=Georgia]Level 1 At-Will Techniques[/FONT][/COLOR][/SIZE][COLOR=White] [/COLOR] [SIZE=3][COLOR=DarkGreen][B]Dragon Breathing[/B][/COLOR][/SIZE][COLOR=DarkGreen] [/COLOR] [COLOR=DarkGreen]Hokuto Shinken [I]tap into your body's full potential.[/I] At-Will ✦ Martial Minor Action Personal Effect: Until the end of your next turn, you gain +2 Attack bonus and are immune to immobilization and stunning effects. 1 Touki: Gain +2 to all defenses. 2 Touki: Gain +3 to Attack and Defenses. 3 Touki: Same as 2, and adds immunity to conditional effects. Your shirt Explodes. [/COLOR] [SIZE=3][COLOR=DarkGreen][B]Hundred Crack Fist[/B][/COLOR][/SIZE][COLOR=DarkGreen] [/COLOR] [COLOR=DarkGreen]Hokuto Attack 1 [I]A strike of over a hundred blows, delivered at rapid speed to the designated 708 Pressure Points on the adversary's body[/I][I].[/I] At-Will ✦ Martial Standard Action Target: One creature Attack: Strength vs. AC May be used as an interupt counter to Hundred Crack Fist or Crack Fist Miasma Hit: 1[W] + Strength modifier damage. You gain 1 additional Touki 3 Touki[Deadly]: Hit: Target drops to 1 HP Divine Fist: Hit or Miss: Target may be pushed 1 Gem Fist: Hit: 1 Touki may be stolen from target and converted into 1 matouki. Humane Fist: Critical: Target is immobilized, save ends. Humane Fist: May be used to close off pressure points on Target. This gives the target negatives to all his defenses equal to the touki spend on the power. Soke: Not available. [/COLOR] [SIZE=3][COLOR=DarkGreen][B]Pressure Strike[/B][/COLOR][/SIZE][COLOR=DarkGreen] [/COLOR] [COLOR=DarkGreen]Hokuto Attack 1 [I]You strike a certain pressure point with grace to cause serious pain.[/I] At-Will ✦ Martial Standard Action Target: One creature Attack: Dexterity vs. Reflex Hit: 1[W] + Strength modifier damage. Touki: Each touki spent on power adds 1 damage. Humane or Soke: May be used to end any 1 temporary condition. [/COLOR] [SIZE=3][COLOR=DarkGreen][B]Defensive Pose[/B][/COLOR][/SIZE][COLOR=DarkGreen] [/COLOR] [COLOR=DarkGreen]Hokuto Attack 1 [I]After studying the enemy, you take a defensive stance preparing for your final strike.[/I] At-Will ✦ Martial Standard Action Target: One creature Attack: Strength or Wisdom vs. AC Hit: 1d8, you gain a +1 to attack for each time you use Defensive Pose back to back. When you use a different power your defensive Pose resets and you gain the gathered bonus to that 1 power. Touki: Humane or Soke: If the final power is a healing power you may add the bonus to the total healed [B][SIZE=4]Void Slash[/SIZE][/B] [/COLOR] [COLOR=White][COLOR=DarkGreen]Hokuto Attack 1 [I]A technique developed to counter the wild stylings of the Nanto Seiken.[/I] At-Will ✦ Martial Interupt Action Target: One creature This can only be performed after you have declared delaying your turn. The target's power is not expended but it loses its action.[/COLOR] [/COLOR] [SIZE=5][COLOR=White][FONT=Georgia]Level 1 Encounter Techniques[/FONT][/COLOR][/SIZE][COLOR=White] [COLOR=DarkRed][I][SIZE=3][B]Iron Palm Wave[/B][/SIZE] [/I][I]Hokuto Attack 1 [/I] [I]You channel your battle aura out through the palms of your hands, [/I][I]creating a fierce and powerful wave[/I][I].[/I]Encounter x 2 ✦ Martial, 1 Touki Standard Action Range:10 Target: One creature(special) Attack: Strength or Wisdom vs. AC Hit: 1d10 + Wisdom modifier damage and pushes target equal to the number of touki spent on power 2 Touki: Becomes a Close Blast 10 Humane Fist or Soke: May heal friendly target(s) instead of damage Miss:target still pushed [/COLOR][/COLOR] [SIZE=3][COLOR=DarkRed][B]Explosive Spin Fist[/B][/COLOR][/SIZE][COLOR=DarkRed] [/COLOR] [COLOR=DarkRed]Hokuto Attack 1 [I]You spin around striking all enemies with lightning speed.[/I] Encounter ✦ Martial Standard Action Close Blast 1 Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage. 1 Touki is generated if even 1 target drops to 0 HP Minion: Hit: Target explodes [/COLOR] [SIZE=3][COLOR=DarkRed][B]Mountain Fissure Strike[/B][/COLOR][/SIZE][COLOR=DarkRed] [/COLOR] [COLOR=DarkRed]Hokuto Attack 1 [I]A knife-hand strike that crushes the victim's skull[/I][I].[/I] Encounter ✦ Martial Standard Action Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage. Generates 1 touki Minion: Hit: Target Splits down the middle [/COLOR] [SIZE=3][COLOR=DarkRed][B]Crack Fist Miasma[/B][/COLOR][/SIZE][COLOR=DarkRed] [/COLOR] [COLOR=White][COLOR=DarkRed]Hokuto Attack 1 [I]This technique causes the opponent's throat to close, preventing the escape of air.[/I]Encounter ✦ Martial Standard Action Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage. Target is Marked, save ends. 1 Touki: Target is Marked and Weakened. One save ends both. Gem Fist: This power grants 1 additional Matouki for its sinster nature. Miss: Target is Marked[/COLOR] [/COLOR] [SIZE=5][COLOR=White][FONT=Georgia]Level 1 Daily Techniques[/FONT][/COLOR][/SIZE][COLOR=White] [/COLOR] [SIZE=3][COLOR=DimGray][B]Remorse Fist[/B][/COLOR][/SIZE][COLOR=DimGray] [/COLOR] [COLOR=White][COLOR=DimGray]Hokuto Attack 1 [I]You have three seconds to live, meditate on the folly of their wicked ways.[/I] Daily✦ Martial Standard Action Target: One creature Attack: Strength vs. Reflex Hit: 2[W] + Strength modifier damage. Target is Stunned save ends. Critical: [Deadly]Target is reduced to 1 HP. falls to 0 HP at the end of the next round. Healing check(dc 15) stops deadly effect. Touki: every 2 points of touki used adds +1 to attack Humane Fist: Hit: No damage, puts target to sleep. Miss: gain 1 touki[/COLOR] [/COLOR] [SIZE=3][COLOR=DimGray][B]Four Finger Attack[/B][/COLOR][/SIZE][COLOR=DimGray] [/COLOR] [COLOR=White][COLOR=DimGray]Hokuto Attack 1 [I]You strike your opponent's forehead with four fingers[/I][I]. They will soon be dead.[/I] Daily✦ Martial Standard Action Target: One creature Attack: Dexterity vs. Reflex Hit: 3[W] + Strength modifier damage. Target is stunned, save ends. Minion: Hit or miss explodes in 3 seconds[/COLOR] [/COLOR] [SIZE=3][COLOR=DimGray][B]Transparent Fist[/B][/COLOR][/SIZE][COLOR=DimGray] [/COLOR] [COLOR=DimGray]Hokuto Attack 1 [I]You have seen the weakness in your opponents style.[/I] Daily✦ Martial Standard Action Target: One creature Attack: Strength + 2 vs. AC Hit: 2[W] + Strength modifier damage. They are weakened to you only, save ends. Touki: Every 3 Touki adds 1[W] to attack. Gem Fist: Your opponent is stunned with fear until it's next turn. Divine Fist: You may shift 4. Humane Fist: Take a healing Surge.[/COLOR] [/QUOTE]
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