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Character Builds & Optimization
[fitd]Of gentlemen and scoundrels...
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<blockquote data-quote="fireinthedust" data-source="post: 5415914" data-attributes="member: 51930"><p><img src="http://i181.photobucket.com/albums/x91/XDevilsxWerewolfX/normal_animeguy34.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Build: Entropy Takedown Mage</p><p> </p><p>Name:</p><p>Race: Elf</p><p>Background: Circle Mage</p><p>Class: Mage</p><p></p><p>Ability Scores (Point Buy +Background)</p><p></p><p>Com</p><p>Con 2</p><p>Cun </p><p>Dex (3+1) 4</p><p>Mag (4+1) 5</p><p>Per 1</p><p>Str </p><p>Will </p><p></p><p>Background Benefits:</p><p>Speak Trade Tongue</p><p>Speak/read Ancient Tevinter</p><p>Ability Increases: +1 Magic, +1 Dexterity</p><p>Focus: none</p><p>WG: Bows</p><p></p><p>Class Benefits</p><p>WG: Brawling, Staves, (Bows w. elf)</p><p></p><p>HP: (20+2+4) 26</p><p></p><p>Level Class Benefits</p><p></p><p>1) MP: 19 (10+5+(4))</p><p>Arcane Lance: +5/1d6+5 (16 yards)</p><p>Magic Training (Daze, Spell Wisp, Weakness)</p><p>Starting Talent: Lore</p><p></p><p>2) Stat: +1 Magic (6)</p><p>HP +6 (30)</p><p>MP +10 (30)</p><p>Focus: Magic (Entropy)</p><p>Class: new spell (Mind Blast)</p><p></p><p>3) Stat: +1 Dex (+5)</p><p>HP +6 (36)</p><p>MP +10 (40)</p><p>Focus: Initiative (+6) </p><p>New Talent: Entropy Magic (novice)</p><p></p><p>4) Stat: +1 Magic (+7)</p><p>HP +6 (42)</p><p>MP +11 (55)</p><p>Focus: Magic (creation)</p><p>Class: new spell (Glyph of Paralysis)</p><p>Spell Lance</p><p></p><p></p><p>5) Stat: +1 Dex (6)</p><p>HP +6 (48)</p><p>MP: +11 (66)</p><p>Focus: Dex (Bows)</p><p>Class: New Talent: Entroy Magic (journeyman)</p><p></p><p>LEVEL 5 FINAL ALTERATIONS</p><p></p><p>Com 0</p><p>Con 2</p><p>Cun 0</p><p>Dex 6</p><p>Mag 7</p><p>Per 1</p><p>Str 0</p><p>Will 0</p><p></p><p>DEF (10+6) 16</p><p>Speed (12+6) 18</p><p>Spell Power (10+7) 17/19(entropy, creation)</p><p>HP: 48</p><p>MP: 66</p><p>Initiative: +8 </p><p>Focuses: Entropy, Creation, Bows, Initiative, Arcane Lore</p><p>Talents: Entropy Magic (journeyman)</p><p></p><p> </p><p>[sblock=author's note]</p><p> </p><p>This is my attempt at a mage who's all about knocking out foes, especially big targets. </p><p> </p><p>My desire was to have a mobile mage, so I went elf (higher speed). The basic tactic is to cast Weakness, then run around pelting targets with arrows or Arcane Lance at range. I suppose I could get Dex higher, but at the risk of HP. </p><p> </p><p>Creation Focus is there to boost Spell Wisp, which raises SP for all spells. Also to boost Glyph of Paralysis later, which is handy with preparation but not fabulous for dungeon crawls. I may drop it when (if) Set 2 comes out.</p><p> </p><p>Mind blast is a great spell, and likely worth the Focus: Spirit, just to cast it. That can wait for level 6, as Spell Wisp is nice across the board.</p><p> </p><p>That's it for now. I think it works (haven't played it). I know it's not an all-around build, however. Contact with the larger realities of a setting (ie: jumping, lore checks, communication with NPCs) he's reeeeeally not designed to help with.[/sblock]</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5415914, member: 51930"] [IMG]http://i181.photobucket.com/albums/x91/XDevilsxWerewolfX/normal_animeguy34.jpg[/IMG] Build: Entropy Takedown Mage Name: Race: Elf Background: Circle Mage Class: Mage Ability Scores (Point Buy +Background) Com Con 2 Cun Dex (3+1) 4 Mag (4+1) 5 Per 1 Str Will Background Benefits: Speak Trade Tongue Speak/read Ancient Tevinter Ability Increases: +1 Magic, +1 Dexterity Focus: none WG: Bows Class Benefits WG: Brawling, Staves, (Bows w. elf) HP: (20+2+4) 26 Level Class Benefits 1) MP: 19 (10+5+(4)) Arcane Lance: +5/1d6+5 (16 yards) Magic Training (Daze, Spell Wisp, Weakness) Starting Talent: Lore 2) Stat: +1 Magic (6) HP +6 (30) MP +10 (30) Focus: Magic (Entropy) Class: new spell (Mind Blast) 3) Stat: +1 Dex (+5) HP +6 (36) MP +10 (40) Focus: Initiative (+6) New Talent: Entropy Magic (novice) 4) Stat: +1 Magic (+7) HP +6 (42) MP +11 (55) Focus: Magic (creation) Class: new spell (Glyph of Paralysis) Spell Lance 5) Stat: +1 Dex (6) HP +6 (48) MP: +11 (66) Focus: Dex (Bows) Class: New Talent: Entroy Magic (journeyman) LEVEL 5 FINAL ALTERATIONS Com 0 Con 2 Cun 0 Dex 6 Mag 7 Per 1 Str 0 Will 0 DEF (10+6) 16 Speed (12+6) 18 Spell Power (10+7) 17/19(entropy, creation) HP: 48 MP: 66 Initiative: +8 Focuses: Entropy, Creation, Bows, Initiative, Arcane Lore Talents: Entropy Magic (journeyman) [sblock=author's note] This is my attempt at a mage who's all about knocking out foes, especially big targets. My desire was to have a mobile mage, so I went elf (higher speed). The basic tactic is to cast Weakness, then run around pelting targets with arrows or Arcane Lance at range. I suppose I could get Dex higher, but at the risk of HP. Creation Focus is there to boost Spell Wisp, which raises SP for all spells. Also to boost Glyph of Paralysis later, which is handy with preparation but not fabulous for dungeon crawls. I may drop it when (if) Set 2 comes out. Mind blast is a great spell, and likely worth the Focus: Spirit, just to cast it. That can wait for level 6, as Spell Wisp is nice across the board. That's it for now. I think it works (haven't played it). I know it's not an all-around build, however. Contact with the larger realities of a setting (ie: jumping, lore checks, communication with NPCs) he's reeeeeally not designed to help with.[/sblock] [/QUOTE]
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