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General Tabletop Discussion
Character Builds & Optimization
Fitting a replacement character into a party
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<blockquote data-quote="Blue" data-source="post: 7789742" data-attributes="member: 20564"><p>We have a 2nd level party and at the end of the last session, all tapped out of spells and still somewhat wounded, we picked a fight with a superior force instead of handing over a prisoner to a corrupt official.</p><p></p><p>It's a (lightly) Greek-themed campaign (a reskin of Ravnica), and we're all members of Athena's Legions. My character, as the leader, will be calling for everyone to scatter and will take what is likely a Martyr moment to slow down all of the pursuing soldiers.</p><p></p><p>I am playing a cleric of order, but not a "heal-y" cleric except to toss Healing Word spells out to trigger Voice of Authority and grant attacks. We have several characters that heal and no one is focusing on it.</p><p></p><p>So, if I die I'm looking for suggestions on what to replace with, since I won't bring in another cleric. I'm playing a bard in another campaign that has a high overlap of players, so that's off the table as well.</p><p></p><p>The other characters are:</p><ul> <li data-xf-list-type="ul">A Divine Sorcerer of Athena. 1st level spells have sleep, magic missile, and healing word, don't know if more support once has more spells and slots.</li> <li data-xf-list-type="ul">Aasimar Paladin of Athena with a greatsword. Likely going Devotion. Only other one with a good AC besides my cleric.</li> <li data-xf-list-type="ul">Archer rogue</li> <li data-xf-list-type="ul">Drow Druid of the Spore of Persephone - natural cycle of life and death.</li> </ul><p></p><p>The players are not focused on optimization and all have reasonable character, and the DM has set the bar appropriately. So there is room to make thematic choices. The DM tends towards fewer, tougher encounters per day. We use feats and multiclassing, though we end up not multiclassing much as a table. Advancement to third level will be much rapider than normal. Advancement to fifth may also be increased some, unsure.</p><p></p><p>Game will be significantly urban-based, focused around one city-state, but it includes a vast underground. There will be occasion times outside the city, and it is a port city so a navel adventure is not out of the possibility, but still mostly urban and underground.</p><p></p><p>Allowed classes from PHB and XGtE - no SCAG or UA. The subclasses Guildmaster's Guide to Ravnica (GGtR) are allowed. Allowed races were originally stated as those from GGtR, reskinned for Greek - Poseidon's Children instead of Simic Hybrid, but we have an Aasimar and a Half-Elf, so I think that's relaxed. Playing a Centaur or Minotaur from GGtR would fit the Greek theme exceedingly well.</p><p></p><p>So, in terms of roles, what do you think this party needs? </p><p></p><p>We have social skills fairly well covered between the paladin and the sorcerer.</p><p>My character had a decent INT and was covering some of the knowledge skills - I do not know if others have any at all.</p><p>Druid has a decent WIS for survival and those type of skills, but I don't think is trained.</p><p>We only have a single <s>meatshield</s> front line melee now and the others are fairly squishy. (For example the rogue has +0 CON mod.)</p><p>At 2nd level I was the only one throwing out buffs, but that may be a matter of few spells known and limited slots.</p><p></p><p>So, what are your thoughts?</p></blockquote><p></p>
[QUOTE="Blue, post: 7789742, member: 20564"] We have a 2nd level party and at the end of the last session, all tapped out of spells and still somewhat wounded, we picked a fight with a superior force instead of handing over a prisoner to a corrupt official. It's a (lightly) Greek-themed campaign (a reskin of Ravnica), and we're all members of Athena's Legions. My character, as the leader, will be calling for everyone to scatter and will take what is likely a Martyr moment to slow down all of the pursuing soldiers. I am playing a cleric of order, but not a "heal-y" cleric except to toss Healing Word spells out to trigger Voice of Authority and grant attacks. We have several characters that heal and no one is focusing on it. So, if I die I'm looking for suggestions on what to replace with, since I won't bring in another cleric. I'm playing a bard in another campaign that has a high overlap of players, so that's off the table as well. The other characters are: [LIST] [*]A Divine Sorcerer of Athena. 1st level spells have sleep, magic missile, and healing word, don't know if more support once has more spells and slots. [*]Aasimar Paladin of Athena with a greatsword. Likely going Devotion. Only other one with a good AC besides my cleric. [*]Archer rogue [*]Drow Druid of the Spore of Persephone - natural cycle of life and death. [/LIST] The players are not focused on optimization and all have reasonable character, and the DM has set the bar appropriately. So there is room to make thematic choices. The DM tends towards fewer, tougher encounters per day. We use feats and multiclassing, though we end up not multiclassing much as a table. Advancement to third level will be much rapider than normal. Advancement to fifth may also be increased some, unsure. Game will be significantly urban-based, focused around one city-state, but it includes a vast underground. There will be occasion times outside the city, and it is a port city so a navel adventure is not out of the possibility, but still mostly urban and underground. Allowed classes from PHB and XGtE - no SCAG or UA. The subclasses Guildmaster's Guide to Ravnica (GGtR) are allowed. Allowed races were originally stated as those from GGtR, reskinned for Greek - Poseidon's Children instead of Simic Hybrid, but we have an Aasimar and a Half-Elf, so I think that's relaxed. Playing a Centaur or Minotaur from GGtR would fit the Greek theme exceedingly well. So, in terms of roles, what do you think this party needs? We have social skills fairly well covered between the paladin and the sorcerer. My character had a decent INT and was covering some of the knowledge skills - I do not know if others have any at all. Druid has a decent WIS for survival and those type of skills, but I don't think is trained. We only have a single [S]meatshield[/S] front line melee now and the others are fairly squishy. (For example the rogue has +0 CON mod.) At 2nd level I was the only one throwing out buffs, but that may be a matter of few spells known and limited slots. So, what are your thoughts? [/QUOTE]
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