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Fitting the Mythology to the World
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<blockquote data-quote="NoOneofConsequence" data-source="post: 506280" data-attributes="member: 5400"><p>I agree with your second sentiment completely. The vast majority of deities should deal with mundane aspects of life. However, even where pantheons are available, individuals (and families) tend to pick a particular god to worship - they venerate all of them sort of but they have their personal patron too.</p><p></p><p>In terms of how myths infulence life and how translates to a game world, I cannot reccommend too highly any of the following - <em>Cults of Prax</em>, <em>Gods of Glorantha</em> or <em>Cults of Terror</em> - All of these were published for second and third edition Runequest in the early and mid eighties. They're brilliant. Every religion is detailed with its god's origin, what they did during the time of the gods, the dark age and then since the coming of time. All this mythology and history explains the god's role in their respective pantheon and why they favour certain races or grant specific divine abilities. Absolutely top notch stuff. Also, every cult had specific "spirits of retribution". Break the cult's laws and these creatures came and punished you directly - no abstract alignment penalties, just some seriously tough spirits (read: demons/devils/celestials) to deal with.</p><p></p><p>Anyway, I digress. I'm finding this thread fascinating - a lot of my own ideas are crystalising.</p><p></p><p>And Tonguez, thanks for the compliment.</p></blockquote><p></p>
[QUOTE="NoOneofConsequence, post: 506280, member: 5400"] I agree with your second sentiment completely. The vast majority of deities should deal with mundane aspects of life. However, even where pantheons are available, individuals (and families) tend to pick a particular god to worship - they venerate all of them sort of but they have their personal patron too. In terms of how myths infulence life and how translates to a game world, I cannot reccommend too highly any of the following - [I]Cults of Prax[/I], [I]Gods of Glorantha[/I] or [I]Cults of Terror[/I] - All of these were published for second and third edition Runequest in the early and mid eighties. They're brilliant. Every religion is detailed with its god's origin, what they did during the time of the gods, the dark age and then since the coming of time. All this mythology and history explains the god's role in their respective pantheon and why they favour certain races or grant specific divine abilities. Absolutely top notch stuff. Also, every cult had specific "spirits of retribution". Break the cult's laws and these creatures came and punished you directly - no abstract alignment penalties, just some seriously tough spirits (read: demons/devils/celestials) to deal with. Anyway, I digress. I'm finding this thread fascinating - a lot of my own ideas are crystalising. And Tonguez, thanks for the compliment. [/QUOTE]
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