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Five Alignments?
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<blockquote data-quote="Tervin" data-source="post: 4231073" data-attributes="member: 66491"><p>I read "the good vs exil axis is what mattered from the start".</p><p></p><p>I think "So why not have a system that encourages diversity? If one part of a system is the popular one, should the other part be thrown away, or given some extra thought?"</p><p></p><p>I read "this system is how I always played anyway".</p><p></p><p>I think "But what about all these people here who seem to think differently? Even if you don't want to play things in a certain way, do you want it to be taken away from others? Even if they can keep theirs without you losing anything?"</p><p></p><p>I read "noone could agree upon exactly what certain alignments meant anyway".</p><p></p><p>I think "Does that matter? Every interpretation a player or DM makes helps them along in their creativity. If we think and imagine differently, we get more ideas and imagination. Alignments are there as tools to use in character building and story/campaign construction. A set of tools that can be used in many ways is then better than a set that is streamlined for a certain way. This is especially true if alignment no longer has gameplay significance." </p><p></p><p>I like almost everything I have seen about 4th Edition. But this? Not so much. This seems to be simplification that dumbs down when it streamlines. And that seems stupid to defend.</p></blockquote><p></p>
[QUOTE="Tervin, post: 4231073, member: 66491"] I read "the good vs exil axis is what mattered from the start". I think "So why not have a system that encourages diversity? If one part of a system is the popular one, should the other part be thrown away, or given some extra thought?" I read "this system is how I always played anyway". I think "But what about all these people here who seem to think differently? Even if you don't want to play things in a certain way, do you want it to be taken away from others? Even if they can keep theirs without you losing anything?" I read "noone could agree upon exactly what certain alignments meant anyway". I think "Does that matter? Every interpretation a player or DM makes helps them along in their creativity. If we think and imagine differently, we get more ideas and imagination. Alignments are there as tools to use in character building and story/campaign construction. A set of tools that can be used in many ways is then better than a set that is streamlined for a certain way. This is especially true if alignment no longer has gameplay significance." I like almost everything I have seen about 4th Edition. But this? Not so much. This seems to be simplification that dumbs down when it streamlines. And that seems stupid to defend. [/QUOTE]
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