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*Pathfinder & Starfinder
Five Alignments?
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<blockquote data-quote="eyebeams" data-source="post: 4235325" data-attributes="member: 9225"><p>The idea that ambiguity is a problem, is a problem.</p><p></p><p>Leaving aside the fact that there's something basically noxious, naive and stupid about making law-abiding behavior part and parcel of metaphysical goodness (seriously, leaving it aside -- who knows what LG is supposed to mean now?), several posters have demonstrated that it was possible to use the ninefold system just fine. The fact that every D&D player in the world would not agree on what CN, LN or whatever meant is irrelevant, though having a common opinion as a design goal perhaps speaks to a lack of confidence in D&D players ability to do face to face gaming. It really does seem like a bone to throw at DI subscribers.</p><p></p><p>Alignments were interesting because they worked on multiple levels: metaphysical (swords and planes of chaos), moral (freedom fighter versus good cop), religious (see Tweet's amazing exploration of alignments in his game) and more. These alignments read like clubhouse codes and tools to paint targets on people's heads. They seem to assume that the player base is stupid, or perhaps are intended as a Games Workshop-like firing of the fans to get some younger consumers breathing room away from spendthrift beardies. It's a terrible idea that even its defenders can only argue is just as good for some people. That's weak sauce.</p><p></p><p>Fact is, just as good for some, but not others, balances out to "bad."</p></blockquote><p></p>
[QUOTE="eyebeams, post: 4235325, member: 9225"] The idea that ambiguity is a problem, is a problem. Leaving aside the fact that there's something basically noxious, naive and stupid about making law-abiding behavior part and parcel of metaphysical goodness (seriously, leaving it aside -- who knows what LG is supposed to mean now?), several posters have demonstrated that it was possible to use the ninefold system just fine. The fact that every D&D player in the world would not agree on what CN, LN or whatever meant is irrelevant, though having a common opinion as a design goal perhaps speaks to a lack of confidence in D&D players ability to do face to face gaming. It really does seem like a bone to throw at DI subscribers. Alignments were interesting because they worked on multiple levels: metaphysical (swords and planes of chaos), moral (freedom fighter versus good cop), religious (see Tweet's amazing exploration of alignments in his game) and more. These alignments read like clubhouse codes and tools to paint targets on people's heads. They seem to assume that the player base is stupid, or perhaps are intended as a Games Workshop-like firing of the fans to get some younger consumers breathing room away from spendthrift beardies. It's a terrible idea that even its defenders can only argue is just as good for some people. That's weak sauce. Fact is, just as good for some, but not others, balances out to "bad." [/QUOTE]
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