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Five Big Takeaways from the 2024 Dungeon Master's Guide
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<blockquote data-quote="Retros_x" data-source="post: 9483145" data-attributes="member: 7033171"><p>Worldbuilding is not DMing IMO. At least the worldbuilding that happens before sessions without interactions with players. You can DM without much worldbuilding if you grab some FR modules. You can worldbuild without DMing, as many playerless people on reddit prove. Or novelists. Its a different activity that of course ties in well with DMing, but its not a necessary part of it.</p><p></p><p>I saw multiple campaigns fail because the DMs did only care about worldbuilding, but not designing and running a good game. The DMG now focus on the latter which is a good choice. Furthermore it was a really common critic on the 2014 DMG that the first chapters were focused on worldbuilding and cosmology, which was a weird entry point for new DMs who just wanted a few tips how to DM.</p></blockquote><p></p>
[QUOTE="Retros_x, post: 9483145, member: 7033171"] Worldbuilding is not DMing IMO. At least the worldbuilding that happens before sessions without interactions with players. You can DM without much worldbuilding if you grab some FR modules. You can worldbuild without DMing, as many playerless people on reddit prove. Or novelists. Its a different activity that of course ties in well with DMing, but its not a necessary part of it. I saw multiple campaigns fail because the DMs did only care about worldbuilding, but not designing and running a good game. The DMG now focus on the latter which is a good choice. Furthermore it was a really common critic on the 2014 DMG that the first chapters were focused on worldbuilding and cosmology, which was a weird entry point for new DMs who just wanted a few tips how to DM. [/QUOTE]
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