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Five Dragon Skulls
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<blockquote data-quote="chronoplasm" data-source="post: 4737793" data-attributes="member: 73795"><p><strong>Young White Dragon Skull</strong> Level 3 Soldier</p><p>Medium Natural Animate (Undead, Construct) XP 150</p><p>HP 50; Bloodied 25</p><p>AC 19; Fortitude 16, Reflex 15, Will 15</p><p>Speed 1, Fly 6 (Hover)</p><p>Immune to Poison and Disease</p><p></p><p></p><ul> <li data-xf-list-type="ul"><strong>Bite</strong> (at-will, standard action). Cold<br /> +10 vs. AC; 1d10 +3 cold damage.</li> <li data-xf-list-type="ul"><strong>Frost Guard</strong> (at-will, immediate reaction when hit by a cold attack)<br /> Close burst 2; each ally in burst gains a +1 bonus to AC until hit by a fire attack.</li> <li data-xf-list-type="ul"><strong>Breath Weapon</strong> (recharge 5/6, standard action). Cold<br /> +8 vs. Reflex; 3d6 +3 cold damage.</li> </ul><p></p><p></p><p><strong>Young Red Dragon Skull</strong>- Level 3 Artillery</p><p>Medium Natural Animate (Undead, Construct) XP 150</p><p>HP 40; Blooded 20</p><p>AC 15; Fortitude 16, Reflex 15, Will 15</p><p>Speed 1; Fly 6</p><p>Immune to Poison and Disease</p><p></p><p></p><ul> <li data-xf-list-type="ul"><strong>Bite</strong> (at-will, standard action). Fire<br /> +10 vs. AC; 1d6 +3 fire damage.</li> <li data-xf-list-type="ul"><strong>Flame Guard</strong> (at-will, immediate reaction when hit by a fire attack)<br /> Close burst 2; each ally in burst gains a +1 bonus to Reflex until hit by a cold attack.</li> <li data-xf-list-type="ul"><strong>Breath Weapon</strong> (recharge 4/6, standard action). Fire<br /> +8 vs. Reflex; 2d8 +3 fire damage.</li> </ul><p></p><p></p><p></p><p>Any suggestions on these before I go on with the other three?</p><p></p><p>The basic idea here is that the five skulls are all found resting in a kobold temple. They will all attempt to stay next to each other to take advantage of their special powers; immediate reactions that trigger when they are hit with an attack of a certain type, and grant a defense or attack bonus to nearby allies.</p></blockquote><p></p>
[QUOTE="chronoplasm, post: 4737793, member: 73795"] [B]Young White Dragon Skull[/B] Level 3 Soldier Medium Natural Animate (Undead, Construct) XP 150 HP 50; Bloodied 25 AC 19; Fortitude 16, Reflex 15, Will 15 Speed 1, Fly 6 (Hover) Immune to Poison and Disease [LIST] [*][B]Bite[/B] (at-will, standard action). Cold +10 vs. AC; 1d10 +3 cold damage. [*][B]Frost Guard[/B] (at-will, immediate reaction when hit by a cold attack) Close burst 2; each ally in burst gains a +1 bonus to AC until hit by a fire attack. [*][B]Breath Weapon[/B] (recharge 5/6, standard action). Cold +8 vs. Reflex; 3d6 +3 cold damage. [/LIST] [B]Young Red Dragon Skull[/B]- Level 3 Artillery Medium Natural Animate (Undead, Construct) XP 150 HP 40; Blooded 20 AC 15; Fortitude 16, Reflex 15, Will 15 Speed 1; Fly 6 Immune to Poison and Disease [LIST] [*][B]Bite[/B] (at-will, standard action). Fire +10 vs. AC; 1d6 +3 fire damage. [*][B]Flame Guard[/B] (at-will, immediate reaction when hit by a fire attack) Close burst 2; each ally in burst gains a +1 bonus to Reflex until hit by a cold attack. [*][B]Breath Weapon[/B] (recharge 4/6, standard action). Fire +8 vs. Reflex; 2d8 +3 fire damage. [/LIST] Any suggestions on these before I go on with the other three? The basic idea here is that the five skulls are all found resting in a kobold temple. They will all attempt to stay next to each other to take advantage of their special powers; immediate reactions that trigger when they are hit with an attack of a certain type, and grant a defense or attack bonus to nearby allies. [/QUOTE]
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