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Five Levels, make a FRPG Hard-Boiled Detective
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<blockquote data-quote="Dave Turner" data-source="post: 1702426" data-attributes="member: 12329"><p>That would work, Strangemonkey. You'd still have access to the two lynchpin 2nd-level seer powers if you were a 3rd level psion. I forgot about the kalashtar social bonuses, which would be a big help for this character.</p><p></p><p>If I were choosing two psychic warrior powers and was thinking about combat ability, I would give strong consideration to claws of the beast. It's the standard attack of the psychic warrior, with the following features:</p><p></p><p>- Manifest as a swift action, which is pretty close to a free action for our purposes</p><p>- Duration is 1 hour/level</p><p>- You can use your hands normally while claws are manifested.</p><p>- Damage scales as you pour more power points into it. It will "grow" with your character</p><p>- <strong>It gives you two natural claw attacks at no penalty</strong>. If your regular class attack routine eventually improves past two attacks a round, this power does limit you to two attacks (at your highest bonus), but that shouldn't be a concern if you spend the rest of your career as a psion.</p><p></p><p>Don't forget that inertial armor also scales as you grow, adding +1 armor per 2 PP spent. So, at fifth manifesterlevel, you'd have a +6 armor bonus that sticks around for five hours. I can appreciate the idea of choosing compression/expansion for general utility, but it's hard to beat claws of the beast/inertial armor as foundational combat powers. You'll have so many power choices as you progress as a psion that you should be able to pick up compression or expansion a bit later if you choose. You could buy some dorjes with the powers in them to test their utility out before committing a power to them as well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Dave Turner, post: 1702426, member: 12329"] That would work, Strangemonkey. You'd still have access to the two lynchpin 2nd-level seer powers if you were a 3rd level psion. I forgot about the kalashtar social bonuses, which would be a big help for this character. If I were choosing two psychic warrior powers and was thinking about combat ability, I would give strong consideration to claws of the beast. It's the standard attack of the psychic warrior, with the following features: - Manifest as a swift action, which is pretty close to a free action for our purposes - Duration is 1 hour/level - You can use your hands normally while claws are manifested. - Damage scales as you pour more power points into it. It will "grow" with your character - [b]It gives you two natural claw attacks at no penalty[/b]. If your regular class attack routine eventually improves past two attacks a round, this power does limit you to two attacks (at your highest bonus), but that shouldn't be a concern if you spend the rest of your career as a psion. Don't forget that inertial armor also scales as you grow, adding +1 armor per 2 PP spent. So, at fifth manifesterlevel, you'd have a +6 armor bonus that sticks around for five hours. I can appreciate the idea of choosing compression/expansion for general utility, but it's hard to beat claws of the beast/inertial armor as foundational combat powers. You'll have so many power choices as you progress as a psion that you should be able to pick up compression or expansion a bit later if you choose. You could buy some dorjes with the powers in them to test their utility out before committing a power to them as well. ;) [/QUOTE]
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