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Five-Minute Workday Article
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<blockquote data-quote="GX.Sigma" data-source="post: 5970146" data-attributes="member: 6690511"><p>It's weird that, in the edition that's supposed to let you choose what kind of game you want to play, their solution to the 5-minute workday is to balance the game around an assumed amount of combat per day.</p><p></p><p>The sixth paragraph brings it back in, though: "If the group spends less time in fights, casters grow stronger. If the characters spend more <strong>rounds</strong> fighting, the fighter and rogue grow stronger." (emphasis mine)</p><p></p><p>This ties in with what the Rule-of-Three said earlier: if you have only one fight per day, it will take more rounds, so the daily resources balance will still even out. Which I think is what he wanted to say in this article, but he instead decided on a very unfortunate choice of words.</p><p></p><p>Either way, it doesn't seem like it actually addresses the problem--you can make PCs <em>capable </em>of doing a longer adventuring day, but there's still no mechanical reason for them not to rest after each fight.</p><p></p><p>Not that there should be--I believe that the 5mwd is an issue of playstyle and scenario design, and there's no real need for the game system to address it. I support the system Mike details; it's probably the only way to balance traditional daily resources (i.e., give a bunch of guidelines, then tell people it's okay to ignore them). He just didn't explain it very well.</p></blockquote><p></p>
[QUOTE="GX.Sigma, post: 5970146, member: 6690511"] It's weird that, in the edition that's supposed to let you choose what kind of game you want to play, their solution to the 5-minute workday is to balance the game around an assumed amount of combat per day. The sixth paragraph brings it back in, though: "If the group spends less time in fights, casters grow stronger. If the characters spend more [B]rounds[/B] fighting, the fighter and rogue grow stronger." (emphasis mine) This ties in with what the Rule-of-Three said earlier: if you have only one fight per day, it will take more rounds, so the daily resources balance will still even out. Which I think is what he wanted to say in this article, but he instead decided on a very unfortunate choice of words. Either way, it doesn't seem like it actually addresses the problem--you can make PCs [I]capable [/I]of doing a longer adventuring day, but there's still no mechanical reason for them not to rest after each fight. Not that there should be--I believe that the 5mwd is an issue of playstyle and scenario design, and there's no real need for the game system to address it. I support the system Mike details; it's probably the only way to balance traditional daily resources (i.e., give a bunch of guidelines, then tell people it's okay to ignore them). He just didn't explain it very well. [/QUOTE]
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