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<blockquote data-quote="Stalker0" data-source="post: 5970160" data-attributes="member: 5889"><p>I'm of two minds here:</p><p></p><p>On the one hand, I respect that 5e as a whole is moving back towards DM empowerment. The designers have made it clear that they are giving more direct control back to the DM, and that the system will not be as rules based as it has been in the past. In other words, there is a lot of "fuzzy" areas that will need DM action instead of direct rules.</p><p></p><p>That said, I don't know if Dnd has ever experimented with mechanics to curb the desire to rest. Not simply mechanics that reduce the problem like encounter powers....but mechanics that actually change the players incentive so that mechanically they WANT to continue adventuring instead of resting.</p><p></p><p>Now at the beginning of playtest seems an excellent time to try. Why not throw us a few ideas, let us give them a shot, see what comes of it.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 5970160, member: 5889"] I'm of two minds here: On the one hand, I respect that 5e as a whole is moving back towards DM empowerment. The designers have made it clear that they are giving more direct control back to the DM, and that the system will not be as rules based as it has been in the past. In other words, there is a lot of "fuzzy" areas that will need DM action instead of direct rules. That said, I don't know if Dnd has ever experimented with mechanics to curb the desire to rest. Not simply mechanics that reduce the problem like encounter powers....but mechanics that actually change the players incentive so that mechanically they WANT to continue adventuring instead of resting. Now at the beginning of playtest seems an excellent time to try. Why not throw us a few ideas, let us give them a shot, see what comes of it. [/QUOTE]
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