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Five-Minute Workday Article
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<blockquote data-quote="Majoru Oakheart" data-source="post: 5970252" data-attributes="member: 5143"><p>There is a middle ground between all abilities being encounter based and none of them being encounter based. The closer you get to all per-encounter the less the reason to rest all the time. If every character has only one daily ability and 10 encounter abilities then not having the daily isn't as big of a deal...Unless the daily is so much better that you can't win combats without it.</p><p></p><p>The issue is that each daily resource you give the PCs is an excuse to rest when it's gone. I think you could do a game where hitpoints were the only daily resource and the PCs would still rest when they felt they wouldn't survive the next battle.</p><p></p><p>I prefer answer a) above in general. Anything else pretty much ruins cinematic games where you'd like to be able to control the pacing of the game as the DM. Anything less puts the PCs and the dice in charge of pacing....or forces the PCs into unwinnable situations.</p><p></p><p>However, rather than a daily resource, I'd like to see an accumulating penalty of some sort. Your hp may replenish after each battle but you'll still take battle wounds that will slow you down in the next fight.</p><p></p><p>Though, this seems like a pipedream as 5th seems to be firmly in the camp of "hp decide whether you continue. Have bad luck and you'll have to turn back after a simple battle with 2 orcs. Guess the princess will have to die."</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5970252, member: 5143"] There is a middle ground between all abilities being encounter based and none of them being encounter based. The closer you get to all per-encounter the less the reason to rest all the time. If every character has only one daily ability and 10 encounter abilities then not having the daily isn't as big of a deal...Unless the daily is so much better that you can't win combats without it. The issue is that each daily resource you give the PCs is an excuse to rest when it's gone. I think you could do a game where hitpoints were the only daily resource and the PCs would still rest when they felt they wouldn't survive the next battle. I prefer answer a) above in general. Anything else pretty much ruins cinematic games where you'd like to be able to control the pacing of the game as the DM. Anything less puts the PCs and the dice in charge of pacing....or forces the PCs into unwinnable situations. However, rather than a daily resource, I'd like to see an accumulating penalty of some sort. Your hp may replenish after each battle but you'll still take battle wounds that will slow you down in the next fight. Though, this seems like a pipedream as 5th seems to be firmly in the camp of "hp decide whether you continue. Have bad luck and you'll have to turn back after a simple battle with 2 orcs. Guess the princess will have to die." [/QUOTE]
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