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<blockquote data-quote="Neonchameleon" data-source="post: 5970272" data-attributes="member: 87792"><p>Hey! That's not to power up halflings. It's because the Kobolds occupy the top floor. And if Kobolds get more than four foot ceilings they start running beams across the top or raising the ground on rubble (in some places they actually run a mezzanine level with ladders and gaps in the floorboards to drop things down/prod up through). And three foot ceilings, thank you.</p><p> </p><p>Also the 15 minute adventuring day is in part a problem with <em>how easy it is to take an extended rest</em>. If (as [MENTION=71811]Badapple[/MENTION] was suggesting) just sleeping for the night won't do the job, a lot of the problems go away. I have a current Kingmaker house rule that you can only take an extended rest at a friendly town (or in the trading post) and it takes a few days. Which means that taking an extended rest feels to my PCs like slinking back to the town, their tails between their legs in defeat and in a trek sometimes of 60 miles each way.</p><p> </p><p>Would I have problems with the 15 minute adventuring day under the official rules? Yes. It's simply smart play. Under my rules? With the PCs trudging 60 miles to return to the town feeling defeated and it being a week before they return to their previous location. Doesn't happen unless someone is out of surges. Parties IME are much more likely to be happy to stop for a day than they are to take a massive hike just because some twit burned through most of his power.</p><p> </p><p>And DM <em>empowerment?</em> What they are proposing isn't DM Empowerment. It's almost the opposite. DM Fetters. "To have a good game you must work round the crud in the system." The more work the game is forcing me to do to get to a baseline decent experience, the less empowered I actually am. The more they are tying me down and not letting me get on with what I want to do. And in this case the more they are crippling my ability to run a different type of game to the one they want to lay out for me. One reason I run 4e is that I <em>don't</em> want All Combat All The Time to keep the casters' resources down. Or "I Win" buttons out of combat.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5970272, member: 87792"] Hey! That's not to power up halflings. It's because the Kobolds occupy the top floor. And if Kobolds get more than four foot ceilings they start running beams across the top or raising the ground on rubble (in some places they actually run a mezzanine level with ladders and gaps in the floorboards to drop things down/prod up through). And three foot ceilings, thank you. Also the 15 minute adventuring day is in part a problem with [I]how easy it is to take an extended rest[/I]. If (as [MENTION=71811]Badapple[/MENTION] was suggesting) just sleeping for the night won't do the job, a lot of the problems go away. I have a current Kingmaker house rule that you can only take an extended rest at a friendly town (or in the trading post) and it takes a few days. Which means that taking an extended rest feels to my PCs like slinking back to the town, their tails between their legs in defeat and in a trek sometimes of 60 miles each way. Would I have problems with the 15 minute adventuring day under the official rules? Yes. It's simply smart play. Under my rules? With the PCs trudging 60 miles to return to the town feeling defeated and it being a week before they return to their previous location. Doesn't happen unless someone is out of surges. Parties IME are much more likely to be happy to stop for a day than they are to take a massive hike just because some twit burned through most of his power. And DM [I]empowerment?[/I] What they are proposing isn't DM Empowerment. It's almost the opposite. DM Fetters. "To have a good game you must work round the crud in the system." The more work the game is forcing me to do to get to a baseline decent experience, the less empowered I actually am. The more they are tying me down and not letting me get on with what I want to do. And in this case the more they are crippling my ability to run a different type of game to the one they want to lay out for me. One reason I run 4e is that I [I]don't[/I] want All Combat All The Time to keep the casters' resources down. Or "I Win" buttons out of combat. [/QUOTE]
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