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<blockquote data-quote="UngeheuerLich" data-source="post: 5970289" data-attributes="member: 59057"><p>I don´t think it will be hard at all. You should just think about a single battle: the bos battle, and think about if the boss can be defeated, if the PC´s have at least half of their resources left, and arrive there in time (i.e. on their chosen place to fight with a little bit of preperation) and if the PC´s will lose, if the boss catches them sleeping.</p><p></p><p>So over the course of the adventure, you put enough possibilities out there, that the PC´s spend too many resources in senseless fights.</p><p>And if they go in with the mentality: go in, kill everything, they will die no matter what. Rest in an unsafe place, fight with too many resources spent.</p><p></p><p>Daily powers just make the PC´s think about different things than fighting. Because fighting is always costing you resources.</p><p></p><p>The deadlier a fighting system is, and the more resource draining, the more people think about different solutions. And that is my preference for an RPG. Just enounter resources does exact the opposite.</p><p></p><p>And your solution: A rest can only be done in a safe heaven makes a "day" even longer. And this solution is a lot more preferable to me than the opposite.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5970289, member: 59057"] I don´t think it will be hard at all. You should just think about a single battle: the bos battle, and think about if the boss can be defeated, if the PC´s have at least half of their resources left, and arrive there in time (i.e. on their chosen place to fight with a little bit of preperation) and if the PC´s will lose, if the boss catches them sleeping. So over the course of the adventure, you put enough possibilities out there, that the PC´s spend too many resources in senseless fights. And if they go in with the mentality: go in, kill everything, they will die no matter what. Rest in an unsafe place, fight with too many resources spent. Daily powers just make the PC´s think about different things than fighting. Because fighting is always costing you resources. The deadlier a fighting system is, and the more resource draining, the more people think about different solutions. And that is my preference for an RPG. Just enounter resources does exact the opposite. And your solution: A rest can only be done in a safe heaven makes a "day" even longer. And this solution is a lot more preferable to me than the opposite. [/QUOTE]
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