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<blockquote data-quote="Chris_Nightwing" data-source="post: 5970351" data-attributes="member: 882"><p>This has provoked an interesting idea in my head. There are many ways to award XP in different games (I believe there was a frontpage discussion about this some time ago). Many people talk about increasing encounter difficulty or throwing wandering monsters at parties who rest too frequently, when this is exactly what they want: more XP.</p><p></p><p>Instead, give far less XP for defeating a monster (if any) and make the majority of XP come from quest completion. Every day that goes by before completing a quest, that XP total drops, at a rate appropriate to the quest. It may sound a little gamist, but throws an interesting dynamic into decisions about resting. I could imagine two different factions offering essentially the same quest, one with a high starting XP and rapid decline, the other with low starting XP and gentle decline. How confident does the party feel?</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 5970351, member: 882"] This has provoked an interesting idea in my head. There are many ways to award XP in different games (I believe there was a frontpage discussion about this some time ago). Many people talk about increasing encounter difficulty or throwing wandering monsters at parties who rest too frequently, when this is exactly what they want: more XP. Instead, give far less XP for defeating a monster (if any) and make the majority of XP come from quest completion. Every day that goes by before completing a quest, that XP total drops, at a rate appropriate to the quest. It may sound a little gamist, but throws an interesting dynamic into decisions about resting. I could imagine two different factions offering essentially the same quest, one with a high starting XP and rapid decline, the other with low starting XP and gentle decline. How confident does the party feel? [/QUOTE]
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