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<blockquote data-quote="WarlockLord" data-source="post: 5970403" data-attributes="member: 40098"><p>So, the designers have no idea what they're doing and plan to dump it on the DM.</p><p></p><p></p><p>How is this different from anything else they've been doing? There's that stunt system Tom LaPille rolled out which inflicts -10 penalties to hit...in a bounded accuracy system, meaning you will never hit when you use them. There's the fact that skills literally are "argue with your DM until he lets you do what you want." There are the magic items which are not built into the math, but give numerical bonuses (so that paladin with shield of faith, +3 armor, and a +3 shield is invincible). There's the fact that they're catering to 1e and 2e grognards, nevermind that those guys think WotC is the devil. Not to mention that despite their "we'll include everybody" mantra, their game is based around "I ignore the numbers because I'm a real roleplayer!" Mearls comes straight out in one of the L&L articles and states that he's focused more on the story then the math, despite the fact that D&D stories pretty much write themselves.</p><p></p><p>I don't understand why everyone is so surprised by developer incompetence at this point.</p></blockquote><p></p>
[QUOTE="WarlockLord, post: 5970403, member: 40098"] So, the designers have no idea what they're doing and plan to dump it on the DM. How is this different from anything else they've been doing? There's that stunt system Tom LaPille rolled out which inflicts -10 penalties to hit...in a bounded accuracy system, meaning you will never hit when you use them. There's the fact that skills literally are "argue with your DM until he lets you do what you want." There are the magic items which are not built into the math, but give numerical bonuses (so that paladin with shield of faith, +3 armor, and a +3 shield is invincible). There's the fact that they're catering to 1e and 2e grognards, nevermind that those guys think WotC is the devil. Not to mention that despite their "we'll include everybody" mantra, their game is based around "I ignore the numbers because I'm a real roleplayer!" Mearls comes straight out in one of the L&L articles and states that he's focused more on the story then the math, despite the fact that D&D stories pretty much write themselves. I don't understand why everyone is so surprised by developer incompetence at this point. [/QUOTE]
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