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<blockquote data-quote="john112364" data-source="post: 5970791" data-attributes="member: 86837"><p>Ok first off a few statements: <ol> <li data-xf-list-type="ol">I'm a die hard 4e player, but I've played every previous edition</li> <li data-xf-list-type="ol">I am just stating my opinion. It's not meant to be taken as the only way.</li> </ol><p>In my humble opinion, the 5MWD <em>is</em> indeed a DM/player issue. I've played in 4e games where we press on with no healing surges, no dailies, and low on hit points, <em>because we as roleplayers decided we had to! </em>There was no magical 4e mechanic or rule that said we had to press on. It was simply the situation demanded it (as set up by the DM). Could we have retreated? Certainly. But, there would have been consequences.</p><p>And this is how you fix the 5MWD. Make sure there are consequences. Not all the time, but as the situation requires it. This is the DM's responsibility. The DM always does more work than the player. That's the burden of the DM and it always has been. </p><p> </p><p></p><p>The solutions have already been stated numerous times by numerous posters: </p><ul> <li data-xf-list-type="ul">Time limits (If you don't get the magical McGuffin in a fortnight the town will be overrun by the Zombie apocalypse)</li> <li data-xf-list-type="ul">If you are not in a safe place, such as a town or other such haven, ther should be a chance for random encounters. You don't even need tables for it. If you are in the orc infested mountains have the players roll a die. On a certain number an orc patrol comes upon the party. Check for surprise. (I sure hope you set a watch!) This will most likely disrupt your rest. And I don't see it as a punishment so much as a consequence.</li> <li data-xf-list-type="ul">Who says everything stays the same because the characters retreated. You can bet the entrance is going to be reinforced even more than before. You should have pushed on!</li> </ul><p>And so on and so forth.</p><p>No amount of rules will eliminate the 5MWD except making everything reset after every encounter. And if that's your idea of fun (it's not mine) nothing is stopping you from doing so <em>right now!</em> Then your players can nova every encounter and never even get winded. Dnd has always been a game of resource management and i really don't believe that should change now.</p><p> </p><p>End of rant.<img src="http://www.enworld.org/forum/images/smilies/angel.png" class="smilie" loading="lazy" alt=":angel:" title="Angel :angel:" data-shortname=":angel:" /></p></blockquote><p></p>
[QUOTE="john112364, post: 5970791, member: 86837"] Ok first off a few statements:[LIST=1] [*]I'm a die hard 4e player, but I've played every previous edition [*]I am just stating my opinion. It's not meant to be taken as the only way. [/LIST]In my humble opinion, the 5MWD [I]is[/I] indeed a DM/player issue. I've played in 4e games where we press on with no healing surges, no dailies, and low on hit points, [I]because we as roleplayers decided we had to! [/I]There was no magical 4e mechanic or rule that said we had to press on. It was simply the situation demanded it (as set up by the DM). Could we have retreated? Certainly. But, there would have been consequences. And this is how you fix the 5MWD. Make sure there are consequences. Not all the time, but as the situation requires it. This is the DM's responsibility. The DM always does more work than the player. That's the burden of the DM and it always has been. The solutions have already been stated numerous times by numerous posters: [LIST] [*]Time limits (If you don't get the magical McGuffin in a fortnight the town will be overrun by the Zombie apocalypse) [*]If you are not in a safe place, such as a town or other such haven, ther should be a chance for random encounters. You don't even need tables for it. If you are in the orc infested mountains have the players roll a die. On a certain number an orc patrol comes upon the party. Check for surprise. (I sure hope you set a watch!) This will most likely disrupt your rest. And I don't see it as a punishment so much as a consequence. [*]Who says everything stays the same because the characters retreated. You can bet the entrance is going to be reinforced even more than before. You should have pushed on! [/LIST]And so on and so forth. No amount of rules will eliminate the 5MWD except making everything reset after every encounter. And if that's your idea of fun (it's not mine) nothing is stopping you from doing so [I]right now![/I] Then your players can nova every encounter and never even get winded. Dnd has always been a game of resource management and i really don't believe that should change now. End of rant.:angel: [/QUOTE]
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