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<blockquote data-quote="UngeheuerLich" data-source="post: 5970808" data-attributes="member: 59057"><p>I think you have written down the real solution and didn´t see it:</p><p></p><p>"... above a certain level."</p><p></p><p>I can´t say you are wrong. You are exactly spot on. There is a level range, where you can´t see fighter or wizard dominance, however. Usually between 2nd and 7th level, I have never seen any problems caused by the issue in this level range. Up to 10th level it is still more or less balanced. Only from level 11 and above, the real problems arise.</p><p></p><p>If you look at ADnD tables, you notice, that casters won´t ever get to level 12, where 6th level spells are available. Interesting, that you don´t get them at level 11, like in 3rd edition. HP progression stops at level 9 too.</p><p>So ADnD designers were aware of the issues, while 3rd edition designers were not.</p><p></p><p>So the trick for 5th edition designers is stopping the progression where fighters and wizards are balanced. Daily resources like fighter´s surge may help the fighter over the course of a day too.</p><p></p><p>And to take 4th editiona s an example: essential, dailyless classes work very well with essential daily less classes. So I honestly believe, it is possible to make this system work very well.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5970808, member: 59057"] I think you have written down the real solution and didn´t see it: "... above a certain level." I can´t say you are wrong. You are exactly spot on. There is a level range, where you can´t see fighter or wizard dominance, however. Usually between 2nd and 7th level, I have never seen any problems caused by the issue in this level range. Up to 10th level it is still more or less balanced. Only from level 11 and above, the real problems arise. If you look at ADnD tables, you notice, that casters won´t ever get to level 12, where 6th level spells are available. Interesting, that you don´t get them at level 11, like in 3rd edition. HP progression stops at level 9 too. So ADnD designers were aware of the issues, while 3rd edition designers were not. So the trick for 5th edition designers is stopping the progression where fighters and wizards are balanced. Daily resources like fighter´s surge may help the fighter over the course of a day too. And to take 4th editiona s an example: essential, dailyless classes work very well with essential daily less classes. So I honestly believe, it is possible to make this system work very well. [/QUOTE]
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